ToastHosting

Game servers for you and your friends

A server for game night, not for a month.

Pick a game, give it a name, send your friends one link. It's ready in under a minute, it sleeps when you do, and you pay for the hours you play.

Create an account

2 hours free when you confirm your email.

A game server warming up as players join Game covers orbit a glowing chip. Each player who joins heats it from a cold violet to a glowing orange, and it cools again when things are quiet.

27 games, and counting

It sleeps when you do.

  1. Nobody's on

    It's asleep and uses no hours. Your world waits exactly as you left it.

  2. A friend joins

    For most games it wakes by itself; for the rest, one tap on Wake it. They're in within a minute, and nobody had to message you.

  3. Everyone's on

    Now it uses hours, counted by the minute. When the last friend leaves, it goes back to sleep.

Why a group would pick it

Your own server

Nobody else's games slow yours down. Your world, your settings, your rules.

One link for everyone

The invite has the address, the password if you choose, and what to type in the game, with a button that posts it to your Discord. No more "what's the IP again?"

Built for the one who isn't the techy one

Pick a game, give it a name, and it installs itself with the memory the game needs. Settings say what they do, in plain words: "Who can build", "How hard the enemies are".

Mods without fear

Workshop, Modrinth and Thunderstore, built in. A backup before every update, and a Put it back button for three days if an update breaks them.

A backup every night

So there's always a way back, even after that one friend finds the lava.

27 games, one place

Valheim this month, Zomboid next, a Minecraft world for the kids: same account, same hours, same Home page.

Take a month off. Your world stays.

A server you stop using goes on the shelf (the panel says "put away").

Game night shouldn't cost a month.

Pay for the hours you play, counted by the minute. Nothing for the days you don't. What you buy lasts 60 days.

Every server

2 cores, 2 GB memory, 25 GB of storage for all your servers$0.29 an hour while it's on7 credits an hour while it's onNo storage fee: your servers, worlds and backups are kept free up to 25 GB.

More room when you want it

  • +1 core, +1 GB+$0.08 an hour
  • +2 cores, +2 GB+$0.21 an hour
  • +2 cores, +4 GB+$0.38 an hour

Switch one on from the server's page; off again any time.

What would I pay?

Hours come in packs

  • $5120 creditsabout 17 hours
  • $20480 creditsabout 68 hours
  • $30720 creditsabout 102 hours
  • $601440 credits + 120 freeabout 222 hours

Each pack lasts 60 days.

A server is $0.29 an hour while it's on, so three hours of play cost about $0.88.

How billing works

  • While a server is on it uses 7 credits an hour (about $0.29), counted by the minute from the moment it starts until it stops or falls asleep. Asleep or off, it uses none.
  • Installing counts as on: the server is running while it downloads the game, a few minutes for most games.
  • No storage fee: your servers, worlds and backups are kept free up to 25 GB.
  • Credits come in packs from $5 and last 60 days from the day you buy them. The oldest are used first, and you get a reminder a week before any run out.
  • Confirm your email after you sign up and you get 2 free hours to try it, once per person; use them within 7 days.

The honest line: if your group plays every evening, a flat monthly box elsewhere is cheaper, and we'll tell you so. ToastHosting is for the groups that play on Friday nights and Sunday afternoons, which is most groups. You pay for the hours you play, and nothing once it's on the shelf.

How it works

  1. Create an accountYour email address and a password; confirm the address from the mail you get.
  2. Pick a game, give it a nameThe server installs itself with the memory the game needs, and starts.
  3. Send the link and playYour friends get one invite link with everything in it. They don't need an account.

Questions

Do I get free hours to try it?

Yes. Confirm your email after you sign up and you get 2 free hours of play, once per person, to use within 7 days. They're for trying it on your own servers: to put hours in a server's wallet, buy a pack first.

Do I get anything for inviting friends?

Yes. Share the invite link from the Hours page: when a friend signs up with it and buys their first pack, you get 20% of that pack's credits (bonus credits not counted; not for an account made from your own internet address, and at most 20 rewards a month). If the purchase is refunded, those credits go back.

What do I pay for?

The hours a server is on, counted by the minute. No storage fee: your servers, worlds and backups are kept free up to 25 GB. There's no monthly bill.

What's a credit?

How hours are counted here (24 credits are $1.00). Extra memory switched on uses a few more credits an hour. Credits come in packs, and the biggest pack comes with extra.

Do my credits expire?

After 60 days: each pack lasts that long from the day you buy it, and the oldest credits are used first. You get a reminder a week before any run out.

What happens when I run out?

You get a notice when an hour is left, and the players get a warning in the game. At zero the server saves its world and stops. Nothing is deleted: add hours and start it again. Only after 60 days without play or a sign-in (6 months once you've bought a pack) are your servers deleted, and we email you twice before that.

Does it stop by itself when nobody plays?

Yes, by itself. When nobody's on, it goes to sleep after a few minutes and switches off a little later. With most games it wakes when a friend joins; with the others you press Wake it.

Is it really my own server?

Yes. Each server runs on its own, with 2 cores and 2 GB of its own (more if you switch it on). Its world, settings and mods are yours alone.

What if an update breaks my mods?

There's a backup before every update, and for three days after one you can press Put it back: the world, the settings and the mods go back the way they were.

I'm away for a month. Do I lose anything?

No. Off or asleep, a server uses no hours. Once your hours have run out for a while it goes on the shelf: the world, the settings and the mods stay, only the game's own download goes. Press Start when you're back and it downloads itself again. Only after 60 days without play or a sign-in (6 months once you've bought a pack) are your servers deleted, and we email you twice before that.

Can my friends join without an account?

Yes. They join the game with the server's address. An account is only for running servers.

Are our worlds safe?

There's a backup every night and before every update, and a server that's off keeps its world. You can download it any time as a single-player save.

How fast does support answer?

We answer within 24 hours. Once you're signed in, write to us from the Support page; the answer arrives in your notifications and, with a confirmed address, by email.

Do I pay while it installs?

Yes, but the games are already on our machines, so a new server is ready in under a minute; updates are usually quick.

Pick a game. Send the link. Play tonight.