Your own server
Nobody else's games slow yours down. Your world, your settings, your rules.
Game servers for you and your friends
Pick a game, give it a name, send your friends one link. It's ready in under a minute, it sleeps when you do, and you pay for the hours you play.
2 hours free when you confirm your email.
We don't have that one yet. Once you're in, ask for it on the Support page.
It's asleep and uses no hours. Your world waits exactly as you left it.
For most games it wakes by itself; for the rest, one tap on Wake it. They're in within a minute, and nobody had to message you.
Now it uses hours, counted by the minute. When the last friend leaves, it goes back to sleep.
Nobody else's games slow yours down. Your world, your settings, your rules.
The invite has the address, the password if you choose, and what to type in the game, with a button that posts it to your Discord. No more "what's the IP again?"
Pick a game, give it a name, and it installs itself with the memory the game needs. Settings say what they do, in plain words: "Who can build", "How hard the enemies are".
Workshop, Modrinth and Thunderstore, built in. A backup before every update, and a Put it back button for three days if an update breaks them.
So there's always a way back, even after that one friend finds the lava.
Valheim this month, Zomboid next, a Minecraft world for the kids: same account, same hours, same Home page.
A server you stop using goes on the shelf (the panel says "put away").
Pay for the hours you play, counted by the minute. Nothing for the days you don't. What you buy lasts 60 days.
Switch one on from the server's page; off again any time.
Each pack lasts 60 days.
A server is $0.29 an hour while it's on, so three hours of play cost about $0.88.
The honest line: if your group plays every evening, a flat monthly box elsewhere is cheaper, and we'll tell you so. ToastHosting is for the groups that play on Friday nights and Sunday afternoons, which is most groups. You pay for the hours you play, and nothing once it's on the shelf.
Yes. Buy any pack and your first hour comes with it, on us: one hour of play at the base rate, added to your hours the moment the purchase goes through. Once per account.
Yes. Confirm your email after you sign up and you get 2 free hours of play, once per person, to use within 7 days. They're for trying it on your own servers: to put hours in a server's wallet, buy a pack first.
Yes. Share the invite link from the Hours page: when a friend signs up with it and buys their first pack, you get 20% of that pack's credits (bonus credits not counted; not for an account made from your own internet address, and at most 20 rewards a month). If the purchase is refunded, those credits go back.
The hours a server is on, counted by the minute. No storage fee: your servers, worlds and backups are kept free up to 25 GB. There's no monthly bill.
How hours are counted here (24 credits are $1.00). Extra memory switched on uses a few more credits an hour. Credits come in packs, and the biggest pack comes with extra.
After 60 days: each pack lasts that long from the day you buy it, and the oldest credits are used first. You get a reminder a week before any run out.
You get a notice when an hour is left, and the players get a warning in the game. At zero the server saves its world and stops. Nothing is deleted: add hours and start it again. Only after 60 days without play or a sign-in (6 months once you've bought a pack) are your servers deleted, and we email you twice before that.
Yes, by itself. When nobody's on, it goes to sleep after a few minutes and switches off a little later. With most games it wakes when a friend joins; with the others you press Wake it.
Yes. Each server runs on its own, with 2 cores and 2 GB of its own (more if you switch it on). Its world, settings and mods are yours alone.
There's a backup before every update, and for three days after one you can press Put it back: the world, the settings and the mods go back the way they were.
No. Off or asleep, a server uses no hours. Once your hours have run out for a while it goes on the shelf: the world, the settings and the mods stay, only the game's own download goes. Press Start when you're back and it downloads itself again. Only after 60 days without play or a sign-in (6 months once you've bought a pack) are your servers deleted, and we email you twice before that.
Yes. They join the game with the server's address. An account is only for running servers.
There's a backup every night and before every update, and a server that's off keeps its world. You can download it any time as a single-player save.
We answer within 24 hours. Once you're signed in, write to us from the Support page; the answer arrives in your notifications and, with a confirmed address, by email.
Yes, but the games are already on our machines, so a new server is ready in under a minute; updates are usually quick.