ToastHosting

Abiotic Factor server settings explained

All 54 settings an Abiotic Factor server has on ToastHosting, as its Settings page shows them: what each one does, its default, and the values it takes. Where a setting has a name in the game's own configuration file, that name is shown next to it.

Abiotic Factor server hostingWhat a weekend costs

Server

Server name

The name players see in the server list.

Default: your server's name

Join password

Players type it to join. Leave empty for no password.

Default: none (no password)

How many players

The developers recommend 6 at most; above that, players get a warning.

Default: 6Values: 1 to 24

Admin password

Players who type it in the game become admins. Leave empty for no admin password.

Default: none (no password)

World name

A new world starts when there is no world with this name yet.

Default: Cascade

Advanced

Extra launch options

Extra options added to the game's start command, for people who know the game's own launch flags. Leave it empty otherwise.

Default: empty

World

Difficulty GameDifficulty

How many enemies there are and how hard they fight. Above Normal, the game stops adjusting to the number of players.

Default: NormalValues: Normal, Hard, Apocalyptic

Hardcore (one life) HardcoreMode

Each character has one life and the difficulty is Apocalyptic. The dead can watch or leave; admins can revive them.

Default: OffValues: On or Off

Resources respawn LootRespawnEnabled

Resources come back around the Facility over time (furniture doesn't). Makes gathering much easier.

Default: OffValues: On or Off

Power off at night PowerSocketsOffAtNight

The Facility's power, sockets included, goes off at night. Off makes the game much easier: no batteries needed.

Default: OnValues: On or Off

Day and night DayNightCycleState

Some things only happen by day or by night, so a fixed time can make some items impossible to get.

Default: NormalValues: Normal, Always day, Always night

Day and night speed (x) DayNightCycleSpeedMultiplier

Higher makes the clock run faster. Cooldowns and respawn times don't change.

Default: 1.0Values: 0.1 to 3

Weather events WeatherFrequency

How often weather events happen, once players have got far enough in the game to see them.

Default: NormalValues: Never, Infrequent, Normal, Frequent, Daily

Sink refill speed (x) SinkRefillRate

How fast sinks fill up again for drinking. 0 means they never refill (much harder).

Default: 1.0Values: 0 to 10

Food spoiling speed (x) FoodSpoilSpeedMultiplier

How fast food rots. 0 means it never spoils.

Default: 1.0Values: 0 to 2

Fridge strength (x) RefrigerationEffectivenessMultiplier

How well fridges keep food fresh, and warm places keep hot items like coffee hot.

Default: 1.0Values: 0 to 2

Containers take one kind of item StorageByTag

Some containers only take one kind of item, like fridges only taking food. Off: anything goes anywhere.

Default: OnValues: On or Off

Stacking limit StructuralSupportLimit

How high furniture and other placed items can be stacked. 0 means no limit. Default 5.

Default: 5

Bridge supports needed BridgeSupports

How much support a bridge needs besides the spot where it starts.

Default: 2 supportsValues: None needed, 1 support, 2 supports

Home Worlds HomeWorlds

Players can use Home World portals, the free ones and DLC ones like Torii.

Default: OnValues: On or Off

Invisible radiation InvisibleRadiation

Radiation has no screen effect, so players need a Geiger counter to find it. Harder.

Default: OffValues: On or Off

Sinks give tainted water TaintedSinkWater

Water from sinks and similar sources is tainted instead of clean. Harder.

Default: OffValues: On or Off

Radiation hurts RadiationDealsDamage

Radiation takes health away. Much harder.

Default: OffValues: On or Off

Enemy

Enemy respawn speed (x) EnemySpawnRate

Higher brings enemies back sooner, lower brings them back later.

Default: 1.0Values: 0.5 to 3

Enemy health (x) EnemyHealthMultiplier

Higher means enemies take more hits to kill.

Default: 1.0Values: 0.75 to 3

Enemy damage to players (x) EnemyPlayerDamageMultiplier

Higher makes enemies hit harder; lower makes surviving easier.

Default: 1.0Values: 0.25 to 3

Enemy damage to bases (x) EnemyDeployableDamageMultiplier

Lower makes furniture and other placed items hold up better against attacks.

Default: 1.0Values: 0 to 5

Enemy detection speed (x) DetectionSpeedMultiplier

Above 1, enemies notice players sooner than normal.

Default: 1.0Values: 0.1 to 3

Enemy aim EnemyAccuracy

How tightly enemies group their shots.

Default: DefaultValues: Pathetic, Low, Default, High, Precise

Apocalyptic enemy abilities ApocalypticAbilities

Enemies use their Apocalyptic abilities on every difficulty.

Default: OffValues: On or Off

Every enemy spawn on MaximizeEnemySpawns

Every enemy spawn point is used, whatever the difficulty or the number of players.

Default: OffValues: On or Off

Player

Friendly fire (x) DamageToAlliesMultiplier

How much damage players do to each other: 0.1 turns a 10 damage hit into 1. 1 or more allows real PvP.

Default: 0.5Values: 0 to 3

Hunger speed (x) HungerSpeedMultiplier

Higher means players need to eat more often.

Default: 1.0Values: 0 to 2

Thirst speed (x) ThirstSpeedMultiplier

Higher means players need to drink more often.

Default: 1.0Values: 0 to 2

Tiredness speed (x) FatigueSpeedMultiplier

Higher means players get sleepy sooner.

Default: 1.0Values: 0 to 2

Toilet need speed (x) ContinenceSpeedMultiplier

Higher means players need the toilet more often.

Default: 1.0Values: 0 to 2

Extra perk points BonusPerkPoints

Added to the perk points each job gives. Below 0 takes points away.

Default: 0

XP gain (x) PlayerXPGainMultiplier

How fast players gain skill XP. 0 means skills never level up.

Default: 1.0Values: 0 to 3

Stack size (x) ItemStackSizeMultiplier

How many items fit in one slot: 2 turns a stack of 5 into 10.

Default: 1.0Values: 1 to 30

Item weight (x) ItemWeightMultiplier

Below 1 makes items lighter; 2 makes them twice as heavy.

Default: 1.0Values: 0 to 5

Item durability (x) ItemDurabilityMultiplier

Higher makes items last longer; below 1 they break sooner.

Default: 1.0Values: 0.1 to 10

Wear on death DurabilityLossOnDeathMultiplier

How much durability the items a player carries lose when they respawn. From 0 to 1, default 0.1.

Default: 0.1Values: 0 to 1

Death messages ShowDeathMessages

Players are told when someone is killed.

Default: OnValues: On or Off

Recipe sharing AllowRecipeSharing

Players can share recipes with each other.

Default: OnValues: On or Off

Pagers AllowPagers

Players can use pagers, which help them find each other.

Default: OnValues: On or Off

Transmog (armor looks) AllowTransmog

Players can make their armor look like other armor.

Default: OnValues: On or Off

Skip the research minigame DisableResearchMinigame

New recipes unlock right away, without the minigame.

Default: OffValues: On or Off

What players lose on death DeathPenalties

Also applies when a player uses Unstick.

Default: Keep equipped items and hotbarValues: Keep everything, Keep equipped items and hotbar, Keep the hotbar only, Keep equipped items only, Lose everything, hotbar included, Everything is destroyed

Starting weapon FirstTimeStartingWeapon

The weapon a player gets on their first spawn, on top of their job's items.

Default: NoneValues: None, Shiv, Desk leg, Kitchen knife, Starter baton, Pipe club, Random

Host can open death bags HostAccessPlayerCorpses

The host can take items from the bags players drop when they die.

Default: OnValues: On or Off

Character reset AllowCharacterReset

Players can find ways in the world to reset their job, skills and traits later on.

Default: OnValues: On or Off

Slots without a backpack BaseInventorySize

How many inventory slots a player has with no backpack on. Default 12.

Default: 12

Broken furniture is destroyed PlayerFurnitureDestruction

Off: player-built furniture packs itself up at zero durability, so it's easy to rebuild.

Default: OffValues: On or Off

Iron Mode AllowIronMode

Needs Hardcore. Players can pick the Iron Mode job: fewer perks, no health regeneration, no recipes from others.

Default: OnValues: On or Off

The ports a Abiotic Factor server uses

These are Abiotic Factor's standard ports. On ToastHosting each server gets ports of its own; the server page shows the address and port to join with, so there is nothing to forward.

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