Project Zomboid server settings explained
All 424 settings a Project Zomboid server has on ToastHosting, as its Settings page shows them: what each one does, its default, and the values it takes. Where a setting has a name in the game's own configuration file, that name is shown next to it.
Server: General
Server name PublicName
The name players see in the server list.
Server description PublicDescription
The text players see with the name in the server list.
Show in the server list Public
Lists the server in Steam's public server browser.
Anyone can join Open
Off means only players on the allow list (whitelist) can join.
Join password Password
Players type it to join. Leave empty so anyone can join.
How many players MaxPlayers
The most players online at once.
Pause when empty PauseEmpty
Game time stops while nobody is online.
Welcome message ServerWelcomeMessage
The welcome message displayed to players after connecting. Use <LINE> for new lines.
Map Map
The map you're playing on. Default is Muldraugh, KY.
Auto-save interval SaveWorldEveryMinutes
Auto-save world every X minutes. 0 = never.
Announce deaths AnnounceDeath
Server-wide announcement when a character dies.
Announce animal deaths AnnounceAnimalDeath
Display a global chat message when an animal dies.
World seed Seed
The worldgen seed used to generate the world. Changing this requires deleting map_worldgen.bin.
Admin password
The password of the game's admin user, who can use admin commands in game.
Server: Network
Automatic port opening (UPnP) UPnP
Asks the router to open the ports. Turn it off if the server hangs at start: the panel sets up the ports.
Ping frequency PingFrequency
How often the server checks connection to players (seconds).
Ping limit PingLimit
Ping limit before being kicked (milliseconds). 100 to disable.
Deny login when overloaded DenyLoginOnOverloadedServer
Prevent new connections when server is overloaded.
Speed limit SpeedLimit
Maximum movement speed allowed.
Use TCP for map downloads UseTCPForMapDownloads
Use TCP instead of UDP for map downloads.
Max packets per second MaxPacketsPerSecond
Cap on packets per second sent to a connected client. Higher values increase bandwidth use; lower values may cause stutter under load.
Login queue LoginQueueEnabled
Enable a login queue when the server is full.
Login queue timeout LoginQueueConnectTimeout
Seconds before a queued connection times out.
Announced IP server_browser_announced_ip
IP address broadcast to the server browser. For multi-IP setups like server farms.
Statistics period MultiplayerStatisticsPeriod
Multiplayer statistics update period in seconds. 0 = disabled.
Server: PvP
PvP (players can hurt each other) PVP
With the PvP safety switch on, each player can still turn their own PvP off.
PvP safety switch SafetySystem
When PvP is on, each player can turn their own PvP on or off.
Show safety status ShowSafety
Show skull icon for players with safety off.
Safety toggle timer SafetyToggleTimer
Time in seconds to switch between PvP on and off.
Safety cooldown timer SafetyCooldownTimer
Time in seconds before you can toggle safety again.
Melee while hit reaction PVPMeleeWhileHitReaction
Allow melee attacks during hit reaction in PvP.
PvP melee damage % PVPMeleeDamageModifier
Melee damage modifier for PvP (percentage).
PvP firearm damage % PVPFirearmDamageModifier
Firearm damage modifier for PvP (percentage).
Player collision PlayerBumpPlayer
Players can bump into each other.
Log PvP to chat PVPLogToolChat
PvP events are logged to admin chat.
Log PvP to file PVPLogToolFile
PvP events are logged to a file.
Safety disconnect delay SafetyDisconnectDelay
Seconds before PvP safety mode resets on disconnect.
Server: Chat
Enable global chat GlobalChat
Enable /all command for server-wide chat.
Chat streams ChatStreams
Enabled chat streams: s=say, r=radio, a=admin, w=whisper, y=yell, sh=safehouse, f=faction, all=global.
Display usernames DisplayUserName
Show player usernames above their heads and in chat.
Show character names ShowFirstAndLastName
Display character first and last name instead of username.
Mouse over for name MouseOverToSeeDisplayName
Require mouse hover to see player names.
Hide players behind you HidePlayersBehindYou
Hide player names for players behind your character.
Allow non-ASCII usernames AllowNonAsciiUsername
Allow usernames with non-ASCII characters.
Ban/kick sound BanKickGlobalSound
Play global sound when a player is banned or kicked.
Username disguises UsernameDisguises
Allow players to disguise their username.
Hide disguised names HideDisguisedUserName
Hide the real username of disguised players.
Chat character limit ChatMessageCharacterLimit
Maximum characters per chat message.
Chat slow mode ChatMessageSlowModeTime
Seconds between allowed chat messages per player.
Server: Players
Max accounts per user MaxAccountsPerUser
Limit accounts per Steam user. 0 = unlimited.
Remove from whitelist on death DropOffWhiteListAfterDeath
Remove player from whitelist if their character dies.
Kick speed hackers KickFastPlayers
Kick players moving faster than possible. May be buggy.
Spawn point SpawnPoint
Custom spawn point coordinates (X,Y,Z). 0,0,0 for default.
Spawn items SpawnItems
Items new characters spawn with (comma-separated, e.g., Base.BaseballBat,Base.WaterBottleFull).
Allow sleep SleepAllowed
Whether sleeping is allowed.
Sleep required SleepNeeded
Whether players need to sleep when exhausted.
Respawn at death location PlayerRespawnWithSelf
Allow respawning at death location.
Respawn with partner PlayerRespawnWithOther
Enable spawning at splitscreen partner location.
Save on damage PlayerSaveOnDamage
Save player state when they take damage.
Enable factions Faction
Allow creation and use of factions.
Days to create faction FactionDaySurvivedToCreate
Days a player must survive to create a faction.
Players for faction tag FactionPlayersRequiredForTag
Players required in faction to show tag.
Allow trading AllowTradeUI
Allow players to directly trade with one another.
Allow co-op AllowCoop
Allow co-op/splitscreen players to join.
Knocked down KnockedDownAllowed
Allow players to be knocked down.
Sneak hides from players SneakModeHideFromOtherPlayers
Players in sneak mode are hidden from other players.
Map player visibility MapRemotePlayerVisibility
Who can see other players on the in-game map.
Disable scoreboard DisableScoreboard
Disable the in-game scoreboard.
Hide admins in player list HideAdminsInPlayerList
Hide admin accounts from the player list.
Server: Safehouse
Enable safehouses PlayerSafehouse
Allow players to claim safehouses.
Admin safehouses AdminSafehouse
Allow admins to have safehouses.
Allow trespass SafehouseAllowTrepass
Allow non-members to enter safehouses without invite.
Allow fire damage SafehouseAllowFire
Allow fire to damage safehouses.
Allow looting SafehouseAllowLoot
Allow non-members to take items from safehouses.
Allow safehouse respawn SafehouseAllowRespawn
Players can respawn in their safehouse.
Days to claim safehouse SafehouseDaySurvivedToClaim
Days a player must survive before claiming a safehouse.
Safehouse removal time SafeHouseRemovalTime
Real-time hours of inactivity before removal from safehouse.
Disable when owner online DisableSafehouseWhenOwnerConnected
Disable safehouse protection when the owner is connected.
Allow non-residential SafehouseAllowNonResidential
Allow players to claim non-residential buildings as safehouses.
Disable disguises in safehouse SafehouseDisableDisguises
Disable username disguises inside safehouses.
Max safezone size MaxSafezoneSize
Maximum tile size for safezones.
Server: Loot
Container item limit ItemNumbersLimitPerContainer
Max items per container. 0 = unlimited.
Delete all trash TrashDeleteAll
Delete all items when placed in trash.
Remove player corpses RemovePlayerCorpsesOnCorpseRemoval
Remove player corpses when corpse removal runs.
Sledgehammer destruction AllowDestructionBySledgehammer
Allow players to destroy world objects with sledgehammer.
Disable fire NoFire
Disable all fires except campfires.
Safehouse blocks loot respawn SafehousePreventsLootRespawn
Items will not respawn in buildings claimed as safehouses.
Sledgehammer only in safehouse SledgehammerOnlyInSafehouse
Restrict sledgehammer destruction to safehouses only. Requires Sledgehammer Destruction enabled.
Server: Mods
Mods Mods
List of installed mod IDs (semicolon-separated).
Workshop items WorkshopItems
Steam Workshop item IDs to download (semicolon-separated).
Lua checksum DoLuaChecksum
Verify client Lua matches server.
Server: Steam
Steam port 1 SteamPort1
First Steam port.
Steam port 2 SteamPort2
Second Steam port.
Steam scoreboard SteamScoreboard
Show Steam usernames and avatars.
VAC ban check SteamVAC
Check if connecting players have VAC bans.
Server: Voice
Enable voice chat VoiceEnable
Enable in-game voice chat.
3D voice Voice3D
Enable 3D positional voice chat.
Voice min distance VoiceMinDistance
Minimum voice distance.
Voice max distance VoiceMaxDistance
Maximum voice distance.
Server: Discord
Enable Discord DiscordEnable
Enable built-in Discord integration.
Discord token DiscordToken
Discord bot token.
Discord channel DiscordChannel
Discord channel name.
Discord channel ID DiscordChannelID
Discord channel ID.
Discord chat channel DiscordChatChannel
The Discord channel name for game chat.
Discord log channel DiscordLogChannel
The Discord channel name for server logs.
Discord command channel DiscordCommandChannel
The Discord channel name for commands.
Webhook URL WebhookAddress
Slack/Discord incoming webhook URL for notifications.
Server: RCON
RCON port RCONPort
Port for RCON connections.
RCON password RCONPassword
Password for RCON connections.
Server: Advanced
Reset ID ResetID
Removing this resets zombies and loot (not time).
Server player ID ServerPlayerID
Identifies if character is from another server.
Physics delay PhysicsDelay
Physics update delay in milliseconds.
Fast forward multiplier FastForwardMultiplier
Speed multiplier when fast-forwarding.
Car engine attraction CarEngineAttractionModifier
Modifier for zombie attraction to car engines.
Zombie high priority updates ZombieUpdateMaxHighPriority
Max high priority zombie updates per tick.
Zombie update delta ZombieUpdateDelta
Zombie update time delta.
Switch zombie ownership SwitchZombiesOwnershipEachUpdate
Switch zombie ownership between players each update tick.
Ultra speed ignores animals UltraSpeedDoesnotAffectToAnimals
Ultra speed mode does not affect animal simulation.
Physics hit reaction UsePhysicsHitReaction
Use physics-based hit reactions.
Server: War
Enable faction war War
Enable faction war system. (Disabled by default since the Dec 2025 MP patch.)
War start delay WarStartDelay
Seconds before war starts after being declared.
War duration WarDuration
War duration in seconds.
War safehouse hit points WarSafehouseHitPoints
Safehouse hit points during faction war.
Server: Radio
Disable radio for staff DisableRadioStaff
Disable radio transmissions from staff access level.
Disable radio for admins DisableRadioAdmin
Disable radio transmissions from admin access level.
Disable radio for GMs DisableRadioGM
Disable radio transmissions from GM access level.
Disable radio for overseers DisableRadioOverseer
Disable radio transmissions from overseer access level.
Disable radio for moderators DisableRadioModerator
Disable radio transmissions from moderator access level.
Disable radio for invisible DisableRadioInvisible
Disable radio transmissions from invisible players.
Server: Backups
Backup count BackupsCount
Number of backup copies to keep.
Backup on start BackupsOnStart
Create a backup when the server starts.
Backup on version change BackupsOnVersionChange
Create a backup when the game version changes.
Backup period BackupsPeriod
Minutes between automatic backups. 0 = disabled.
Server: Vehicles
Disable vehicle towing DisableVehicleTowing
Disable vehicle towing.
Disable trailer towing DisableTrailerTowing
Disable trailer towing.
Disable burnt vehicle towing DisableBurntTowing
Disable towing of burnt vehicles.
Server: Moderation
Bad word list file BadWordListFile
Path to file with prohibited words, one per line.
Good word list file GoodWordListFile
Path to file with allowed words that may contain bad words, one per line.
Bad word policy BadWordPolicy
Action taken when a bad word is detected in chat.
Bad word replacement BadWordReplacement
Text that replaces bad words in chat.
Server: Anticheat
Safety AntiCheatSafety
Anti-cheat protection for the safety system.
Speed AntiCheatSpeed
Anti-cheat protection for player speed.
No clip AntiCheatNoClip
Anti-cheat protection against moving through solid objects.
Hit detection AntiCheatHit
Anti-cheat protection for character hits.
Packet exceptions AntiCheatPacketException
Anti-cheat protection for invalid network packets.
Permissions AntiCheatPermission
Anti-cheat protection for player permissions.
XP validation AntiCheatXP
Anti-cheat protection for player XP.
Safehouse protection AntiCheatSafeHouse
Anti-cheat protection for safehouses.
Player validation AntiCheatPlayer
Anti-cheat protection for player actions.
Checksum validation AntiCheatChecksum
Anti-cheat protection for file checksums.
Server: Logging
Command log filter ClientCommandFilter
Semicolon-separated list of commands to exclude from cmd.txt log. Use -vehicle.* to exclude all vehicle, +vehicle.installPart to include specific.
Client action logs ClientActionLogs
Semicolon-separated list of actions written to ClientActionLogs.txt.
Perk level logging PerkLogs
Track changes in player perk levels in PerkLog.txt.
World: Time
Day length DayLength
Real time for one game day.
Start year StartYear
Which year the game starts in.
Starting month StartMonth
The month the world starts in.
Start day StartDay
Which day of the month the game starts on.
Start time StartTime
What time of day the game starts.
World: Population
How many zombies Zombies
How many zombies the world starts with. It also sets the population multiplier.
Where zombies are Distribution
Mostly in towns, or spread evenly over the map.
Randomize distribution ZombieVoronoiNoise
Apply randomization to zombie distribution.
Zombie respawn ZombieRespawn
How frequently new zombies are added to the world.
Zombie migration ZombieMigrate
Zombies can migrate to empty cells.
World: Loot
Loot item removal list LootItemRemovalList
Comma-separated item types removed from the world by the loot cleanup system.
Food loot FoodLootNew
Any food that can rot or spoil.
Canned food loot CannedFoodLootNew
Canned and dried food, beverages.
Literature loot LiteratureLootNew
All readable items including books, fliers, and newspapers.
Skill book loot SkillBookLoot
Books that provide skill XP multipliers.
Recipe loot RecipeResourceLoot
Items that teach recipes.
Medical loot MedicalLootNew
Medicine, bandages, and first aid tools.
Survival gear loot SurvivalGearsLootNew
Fishing rods, tents, camping gear.
Melee weapon loot WeaponLootNew
Weapons that are not tools in other categories.
Ranged weapon loot RangedWeaponLootNew
Ranged weapons and weapon attachments.
Ammo loot AmmoLootNew
Loose ammo, boxes, and magazines.
Mechanics loot MechanicsLootNew
Vehicle parts and installation tools.
Clothing loot ClothingLootNew
All wearable items that are not containers.
Container loot ContainerLootNew
Backpacks and wearable/equippable containers.
Key loot KeyLootNew
Keys for buildings/cars, key rings, and locks.
Media loot MediaLootNew
VHS tapes and CDs.
Memento loot MementoLootNew
Spiffo items, plushies, and collectible keepsakes.
Cookware loot CookwareLootNew
Cooking items including those that can be weapons. Does not include food.
Material loot MaterialLootNew
Crafting and building materials.
Farming loot FarmingLootNew
Seeds, trowels, shovels, and agriculture tools.
Tool loot ToolLootNew
Tools not in other categories like Mechanics or Farming.
Other loot OtherLootNew
Everything else. Also affects foraging in Town/Road zones.
Rolls multiplier RollsMultiplier
Multiplier for loot table rolls. Higher values may affect performance. NOT recommended to change.
Remove story loot RemoveStoryLoot
Items on the removal list will not spawn in world stories.
Remove zombie loot RemoveZombieLoot
Items on the removal list will not spawn on zombies.
Zombie pop loot effect ZombiePopLootEffect
If > 0, loot increases relative to nearby zombies, multiplied by this value.
Loot comes back after HoursForLootRespawn
In in-game hours; 0 means loot never comes back.
Max items for respawn MaxItemsForLootRespawn
Containers with this many items or more will not respawn loot.
Construction blocks respawn ConstructionPreventsLootRespawn
Player constructions near containers prevent loot respawn.
Seen hours prevent respawn SeenHoursPreventLootRespawn
Hours a zone must be unvisited before loot respawns. 0 = disabled.
World: Loot Rarity
Insane rarity factor InsaneLootFactor
Spawn rate for Insane rarity items.
Extreme rarity factor ExtremeLootFactor
Spawn rate for Extreme rarity items.
Rare rarity factor RareLootFactor
Spawn rate for Rare rarity items.
Normal rarity factor NormalLootFactor
Spawn rate for Normal rarity items.
Common rarity factor CommonLootFactor
Spawn rate for Common rarity items.
Abundant rarity factor AbundantLootFactor
Spawn rate for Abundant rarity items.
Max looted building chance MaximumLooted
Chance that any building is already looted when found.
Days until max looted DaysUntilMaximumLooted
Days before Maximum Looted Building Chance is reached.
Rural looted chance RuralLooted
Chance that any rural building is already looted.
Max diminished loot % MaximumDiminishedLoot
Maximum loot that won't spawn when diminished days reached.
Days until max diminished DaysUntilMaximumDiminishedLoot
Days before Maximum Diminished Loot is reached.
Max looted building rooms MaximumLootedBuildingRooms
Buildings with more than this many rooms will not be auto-looted.
World: Environment
Day/night cycle DayNightCycle
Whether time of day changes naturally.
Weather cycle ClimateCycle
Whether weather changes or remains fixed.
Fog cycle FogCycle
Whether fog occurs naturally.
Water shutoff WaterShut
When plumbing fixtures stop being infinite water sources.
Electricity shutoff ElecShut
When the world's electricity turns off.
Alarm battery decay AlarmDecay
How long alarm batteries last after power shuts off.
Water shutoff modifier WaterShutModifier
Fine-tune water shutoff timing in days.
Electricity shutoff modifier ElecShutModifier
Fine-tune electricity shutoff timing in days.
Alarm decay modifier AlarmDecayModifier
Fine-tune alarm battery decay timing in days.
Temperature Temperature
Global temperature setting.
Rainfall Rain
How often it rains.
Erosion speed ErosionSpeed
How fast nature reclaims the world.
Custom erosion days ErosionDays
Custom erosion days. 0 = use Erosion Speed option.
Max fog intensity MaxFogIntensity
Maximum intensity of fog.
Max rain FX intensity MaxRainFxIntensity
Maximum intensity of rain effects.
Snow on ground EnableSnowOnGround
Whether snow accumulates on the ground.
Night darkness NightDarkness
Ambient lighting level at night.
Night length NightLength
Duration from dusk to dawn.
Time since apocalypse TimeSinceApo
How long after the apocalypse the game begins. Affects erosion and food spoilage.
Fire spread FireSpread
Whether fires spread when started.
World: Survival
Stats decrease StatsDecrease
How fast hunger, thirst, and fatigue decrease.
Nutrition Nutrition
Food nutrition affects player weight and condition.
Food rot speed FoodRotSpeed
How fast food spoils.
Fridge effectiveness FridgeFactor
How effective fridges are at preserving food.
Starter kit StarterKit
Spawn with chips, water bottle, backpack, bat, and hammer.
Free character points CharacterFreePoints
Extra free points during character creation.
Bone fractures BoneFracture
Survivors can get broken limbs from impacts, falls, etc.
Injury severity InjurySeverity
Impact of injuries and healing time.
Endurance recovery EndRegen
Recovery from tiredness after actions.
Corpse removal hours HoursForCorpseRemoval
Hours before zombie corpses disappear. 0 = no maggots spawn.
Corpse health impact DecayingCorpseHealthImpact
Impact of nearby decaying bodies on health/emotions.
Zombie health impact ZombieHealthImpact
Whether living zombies also affect player health/emotions.
Blood level BloodLevel
How much blood sprays on surfaces.
Clothing degradation ClothingDegradation
How quickly clothing degrades and gets dirty.
Rotten food removal days DaysForRottenFoodRemoval
Days before rotten food is removed. -1 = never.
All clothes unlocked AllClothesUnlocked
Select from every clothing item during character creation.
Tainted water warning EnableTaintedWaterText
Show warning marking tainted water.
Enable poisoning EnablePoisoning
Whether poison can be added to food.
Maggot spawn MaggotSpawn
When maggots spawn in corpses.
Muscle strain factor MuscleStrainFactor
Multiplier for muscle strain from swinging weapons or carrying heavy loads.
Discomfort factor DiscomfortFactor
Multiplier for discomfort from worn items.
Wound infection factor WoundInfectionFactor
Damage from serious wound infections. 0 = disabled.
No black clothes NoBlackClothes
Prevent randomized clothing from becoming near-black.
Easy climbing EasyClimbing
Disable failure chances when climbing sheet ropes or walls.
Negative traits penalty NegativeTraitsPenalty
Diminishing returns on bonus points from negative traits.
Minutes per page MinutesPerPage
In-game minutes to read one page of a skill book.
Literature cooldown LiteratureCooldown
Days before previously read literature can benefit again.
Media XP cutoff level LevelForMediaXPCutoff
Skill level at which TV/VHS/media no longer provides XP.
Dismantle XP cutoff level LevelForDismantleXPCutoff
Skill level at which scrapping furniture gives no XP.
Blood splat lifespan BloodSplatLifespanDays
Days before blood splats disappear. 0 = never.
Meta knowledge MetaKnowledge
How unseen/unread media is displayed.
See unlearned recipes SeeNotLearntRecipe
See station recipes even if not yet learned.
Light bulb lifespan LightBulbLifespan
Higher = bulbs last longer. 0 = never break.
Max fire fuel hours MaximumFireFuelHours
Max hours of fuel for campfires, wood stoves, etc.
House alarms Alarm
Frequency of residential alarms.
Locked houses LockedHouses
Frequency of locked houses.
Helicopter events Helicopter
Helicopter frequency.
Meta events MetaEvent
Distant gunshots, screams, etc.
Sleeping events SleepingEvent
Events that happen while sleeping.
Nature abundance NatureAbundance
Governs abundance of wild foods, medicinal plants, etc.
Fish abundance FishAbundance
Governs abundance of fish.
Annotated map chance AnnotatedMapChance
Chance of finding maps annotated with local features.
Construction bonus points ConstructionBonusPoints
Extra points for carpentry/metalworking constructions.
Generator spawning GeneratorSpawning
How many generators spawn in the world.
Generator fuel consumption GeneratorFuelConsumption
How fast generators consume fuel.
Allow exterior generator AllowExteriorGenerator
Generators can be placed outdoors and inside tents.
Generator tile range GeneratorTileRange
Horizontal range of generators in tiles.
Generator vertical range GeneratorVerticalPowerRange
Vertical range of generators in floors.
Compost time CompostTime
How long composting takes.
Attack block movements AttackBlockMovements
Player can't move while performing melee attacks.
World item removal list WorldItemRemovalList
Types of items removed from world (comma separated, e.g. Base.Vest).
World item removal hours HoursForWorldItemRemoval
Hours before listed items disappear from world. 0 = disabled.
Item removal blacklist toggle ItemRemovalListBlacklistToggle
If true, removal list acts as blacklist (remove everything except listed). Default is whitelist.
World: Combat
Multi-hit zombies MultiHitZombies
A melee weapon can hit multiple zombies in one swing.
Rear vulnerability RearVulnerability
Zombies take more damage when attacked from behind.
Firearm use damage chance FirearmUseDamageChance
Chance of weapon condition loss per use. 0 = never.
Firearm noise multiplier FirearmNoiseMultiplier
Multiplier for gun noise attracting zombies.
Firearm jam multiplier FirearmJamMultiplier
Multiplier for jamming chance.
Firearm moodle multiplier FirearmMoodleMultiplier
Multiplier for panic/stress from gun use.
Firearm weather multiplier FirearmWeatherMultiplier
Multiplier for rain affecting gun condition.
Firearm head gear effect FirearmHeadGearEffect
How much head-covering gear like helmets affects firearm aim/shoulder.
World: Vehicles
Enable vehicles EnableVehicles
Whether vehicles spawn and can be used.
Car spawn rate CarSpawnRate
How many vehicles spawn.
Vehicle easy use VehicleEasyUse
All vehicles are automatic and easy to start.
Initial vehicle gas InitialGas
How full the gas tank of discovered vehicles will be.
Infinite fuel station gas FuelStationGasInfinite
If enabled, gas pumps will never run out of fuel.
Fuel station gas min FuelStationGasMin
The minimum amount of gasoline that can spawn in gas pumps.
Fuel station gas max FuelStationGasMax
The maximum amount of gasoline that can spawn in gas pumps.
Fuel station empty chance FuelStationGasEmptyChance
The chance, as a percentage, that individual gas pumps will initially have no fuel.
Locked car chance LockedCar
Chance of vehicle doors being locked.
Gas consumption CarGasConsumption
Rate of fuel consumption in vehicles.
Car general condition CarGeneralCondition
Initial condition of discovered vehicles.
Car damage on impact CarDamageOnImpact
Damage vehicles take from collisions.
Car damage to player DamageToPlayerFromHitByACar
How much damage players receive from vehicle impacts.
Traffic jams TrafficJam
Whether traffic jams spawn on roads.
Car alarms CarAlarm
Chance of vehicles having active alarms.
Crash damage to player PlayerDamageFromCrash
If the player can get injured from being in a car accident.
Siren shutoff hours SirenShutoffHours
Hours before vehicle siren batteries die. 0 = instant.
Chance has gas ChanceHasGas
The chance of finding a vehicle with gas in its tank.
Recently survivor vehicles RecentlySurvivorVehicles
Whether a player can discover a car that has been cared for after the Knox infection struck.
Vehicle zombie attraction ZombieAttractionMultiplier
Multiplier for vehicle sounds attracting zombies.
Siren effects zombies SirenEffectsZombies
If zombies will head towards the sound of vehicle sirens.
World: Animals
Animal stats speed AnimalStatsModifier
Speed at which animal stats (hunger, thirst etc.) reduce.
Animal meta stats speed AnimalMetaStatsModifier
Speed at which animal stats reduce while in meta (overworld).
Animal pregnancy time AnimalPregnancyTime
How long animals will be pregnant for before giving birth.
Animal aging speed AnimalAgeModifier
Speed at which animals age.
Milk production speed AnimalMilkIncModifier
Speed of milk production.
Wool production speed AnimalWoolIncModifier
Speed of wool production.
Animal ranch chance AnimalRanchChance
The chance of finding animals in farms.
Grass regrow time AnimalGrassRegrowTime
The number of hours grass will regrow after being eaten by an animal or cut by the player.
Meta predator AnimalMetaPredator
If a meta fox may attack your chickens if the hutch door is left open at night.
Mating season AnimalMatingSeason
Restrict mating to spring/early summer or allow year-round.
Egg hatch time AnimalEggHatch
How long before baby animals will hatch from eggs.
Animal sound attracts zombies AnimalSoundAttractZombies
If true, animal calls will attract nearby zombies.
Animal track chance AnimalTrackChance
The chance of animals leaving tracks.
Animal path chance AnimalPathChance
The chance of creating a path for animals to be hunted.
Maximum rat index MaximumRatIndex
Maximum rat infestation level. 0 = no rats.
Days until max rat index DaysUntilMaximumRatIndex
How many days until rat population peaks.
Agriculture multiplier Farming
Rate at which Agriculture skill levels up.
Plant resilience PlantResilience
How tough crops are.
Plant abundance PlantAbundance
How much food crops produce.
Kill indoor crops KillInsideCrops
Whether stepping on indoor crops destroys them.
Plant growing seasons PlantGrowingSeasons
Restrict crop growth to appropriate seasons.
Place dirt aboveground PlaceDirtAboveground
Allow placing dirt on built floors above ground.
Farming speed FarmingSpeedNew
Growth speed multiplier. Lower = faster.
Farming amount FarmingAmountNew
Multiplier for number of crops harvested.
Clay lake chance ClayLakeChance
Chance of finding clay when digging near lakes.
Clay river chance ClayRiverChance
Chance of finding clay when digging near rivers.
World: World
Survivor house chance SurvivorHouseChance
Chance of finding survivor-modified houses.
Vehicle story chance VehicleStoryChance
Chance of finding story-decorated vehicles.
Zone story chance ZoneStoryChance
Chance of encountering zone-based story setups.
World: Zombie Lore
Zombie speed ZombieLore.Speed
How fast zombies move.
Zombie strength ZombieLore.Strength
How hard zombies hit.
Zombie toughness ZombieLore.Toughness
How hard zombies are to kill.
How infection spreads ZombieLore.Transmission
How players catch the zombie infection.
Infection mortality ZombieLore.Mortality
How deadly the infection is.
Cognition ZombieLore.Cognition
What zombies can interact with.
Memory ZombieLore.Memory
How long zombies remember where they last saw a target.
Sight ZombieLore.Sight
How far zombies can see targets.
Hearing ZombieLore.Hearing
How well zombies can hear sounds.
New stealth system ZombieLore.SpottedLogic
How zombies decide to chase their targets.
Environmental attacks ZombieLore.ThumpNoChasing
Zombies that weren't chasing a player will not thump constructions.
Damage construction ZombieLore.ThumpOnConstruction
Zombies thump player-built structures.
Day/night zombie speed effect ZombieLore.ActiveOnly
Zombies active during specific times.
Zombie house alarm triggering ZombieLore.TriggerHouseAlarm
Whether zombies can randomly trigger house alarms.
Zombies drag down ZombieLore.ZombiesDragDown
Multiple zombies can pull player to ground.
Crawlers drag down ZombieLore.ZombiesCrawlersDragDown
Crawlers can drag players down.
Fence lunge ZombieLore.ZombiesFenceLunge
Zombies can lunge at you over fences.
Zombies armor factor ZombieLore.ZombiesArmorFactor
Multiplier for zombie armor from clothing. Higher = harder to kill.
Maximum zombie armor defense ZombieLore.ZombiesMaxDefense
Maximum defense value zombies can have.
Chance of attached weapon ZombieLore.ChanceOfAttachedWeapon
Chance a zombie has a weapon stuck in them.
Zombie fall damage multiplier ZombieLore.ZombiesFallDamage
Whether zombies can die from falling.
Fake dead zombie reanimation ZombieLore.DisableFakeDead
No zombies will pretend to be dead.
Spawn zone clear ZombieLore.PlayerSpawnZombieRemoval
Distance around spawn points cleared of zombies.
Zombies to damage fences ZombieLore.FenceThumpersRequired
Minimum zombies needed to damage a fence.
Fence damage multiplier ZombieLore.FenceDamageMultiplier
Multiplier for damage zombies do to fences.
Random door opening amount ZombieLore.DoorOpeningPercentage
Percentage of zombies that can open doors when cognition allows it.
Crawl under vehicle ZombieLore.CrawlUnderVehicle
Crawler zombies can crawl under vehicles.
Random sprinter amount ZombieLore.SprinterPercentage
Percentage of sprinter zombies when Speed is set to Random.
Reanimate time ZombieLore.Reanimate
Dead zombies can get back up after being killed.
World: Zombie Population
Population multiplier ZombieConfig.PopulationMultiplier
Overall zombie population multiplier.
Start multiplier ZombieConfig.PopulationStartMultiplier
Zombie population at game start.
Peak multiplier ZombieConfig.PopulationPeakMultiplier
Zombie population at peak day.
Peak day ZombieConfig.PopulationPeakDay
Day when zombie population peaks.
Respawn hours ZombieConfig.RespawnHours
Hours before zombies respawn. 0 = disabled.
Unseen hours ZombieConfig.RespawnUnseenHours
Hours a chunk must be unseen before respawn.
Respawn multiplier ZombieConfig.RespawnMultiplier
Fraction of population that respawns.
Redistribute hours ZombieConfig.RedistributeHours
Hours between zombie redistribution across the map.
Follow sound distance ZombieConfig.FollowSoundDistance
How far zombies will follow sounds in cells.
Rally group size ZombieConfig.RallyGroupSize
Base number of zombies in rally groups.
Rally group size variance ZombieConfig.RallyGroupSizeVariance
The amount, as a percentage, that zombie groups can vary in size from the default (both larger and smaller).
Rally travel distance ZombieConfig.RallyTravelDistance
How far rally groups travel in cells.
Rally group separation ZombieConfig.RallyGroupSeparation
Minimum distance between rally groups.
Rally group radius ZombieConfig.RallyGroupRadius
Radius of area a rally group spreads across.
Zombies count before delete ZombieConfig.ZombiesCountBeforeDelete
Minimum zombie count in a cell before deletion can occur.
World: XP Multipliers
XP multiplier MultiplierConfig.Global
How fast everyone gains skill levels; 1 is the game's normal speed.
Use global multiplier for all skills MultiplierConfig.GlobalToggle
When enabled, all skills will use the Global Multiplier instead of individual values.
Sprinting XP MultiplierConfig.Sprinting
XP multiplier for Sprinting skill.
Lightfoot XP MultiplierConfig.Lightfoot
XP multiplier for Lightfoot skill.
Nimble XP MultiplierConfig.Nimble
XP multiplier for Nimble skill.
Sneaking XP MultiplierConfig.Sneak
XP multiplier for Sneaking skill.
Axe XP MultiplierConfig.Axe
XP multiplier for Axe skill.
Blunt XP MultiplierConfig.Blunt
XP multiplier for Blunt skill.
Small blade XP MultiplierConfig.SmallBlade
XP multiplier for Small Blade skill.
Long blade XP MultiplierConfig.LongBlade
XP multiplier for Long Blade skill.
Small blunt XP MultiplierConfig.SmallBlunt
XP multiplier for Small Blunt skill.
Aiming XP MultiplierConfig.Aiming
XP multiplier for Aiming skill.
Reloading XP MultiplierConfig.Reloading
XP multiplier for Reloading skill.
Fishing XP MultiplierConfig.Fishing
XP multiplier for Fishing skill.
Trapping XP MultiplierConfig.Trapping
XP multiplier for Trapping skill.
Carpentry XP MultiplierConfig.Woodwork
XP multiplier for Carpentry skill.
Cooking XP MultiplierConfig.Cooking
XP multiplier for Cooking skill.
Farming XP MultiplierConfig.Farming
XP multiplier for Farming skill.
First aid XP MultiplierConfig.Doctor
XP multiplier for First Aid skill.
Electricity XP MultiplierConfig.Electricity
XP multiplier for Electricity skill.
Metalworking XP MultiplierConfig.MetalWelding
XP multiplier for Metalworking skill.
Mechanics XP MultiplierConfig.Mechanics
XP multiplier for Mechanics skill.
Tailoring XP MultiplierConfig.Tailoring
XP multiplier for Tailoring skill.
Maintenance XP MultiplierConfig.Maintenance
XP multiplier for Maintenance skill.
Foraging XP MultiplierConfig.PlantScavenging
XP multiplier for Foraging skill.
Fitness XP MultiplierConfig.Fitness
XP multiplier for Fitness skill.
Strength XP MultiplierConfig.Strength
How fast the Strength skill levels up. 1 is normal.
Knapping XP MultiplierConfig.FlintKnapping
XP multiplier for Knapping skill.
Carving XP MultiplierConfig.Carving
XP multiplier for Carving skill.
Tracking XP MultiplierConfig.Tracking
XP multiplier for Tracking skill.
Butchering XP MultiplierConfig.Butchering
XP multiplier for Butchering skill.
Glassmaking XP MultiplierConfig.Glassmaking
XP multiplier for Glassmaking skill.
Animal husbandry XP MultiplierConfig.Husbandry
XP multiplier for Animal Husbandry skill.
Spear XP MultiplierConfig.Spear
XP multiplier for Spear skill.
Masonry XP MultiplierConfig.Masonry
XP multiplier for Masonry skill.
Pottery XP MultiplierConfig.Pottery
XP multiplier for Pottery skill.
Blacksmith XP MultiplierConfig.Blacksmith
XP multiplier for Blacksmith skill.
World: Map
Allow mini map Map.AllowMiniMap
Whether the in-game mini map is available.
Allow world map Map.AllowWorldMap
Whether the in-game world map is available.
Map all known Map.MapAllKnown
The entire map is revealed from the start.
Map needs light Map.MapNeedsLight
Map can only be used when there is enough light.
World: Basement
Basement spawn frequency Basement.SpawnFrequency
How often basements appear in buildings.
Advanced
Settings file name
The name of the server's settings files (<this>.ini and <this>_SandboxVars.lua). Changing it starts a new world.
Extra launch options
Extra options added to the game's start command, for people who know the game's own launch flags. Leave it empty otherwise.
The ports a Project Zomboid server uses
- 16261/UDP Game
- 16262/UDP Direct connection
These are Project Zomboid's standard ports. On ToastHosting each server gets ports of its own; the server page shows the address and port to join with, so there is nothing to forward.
Settings for other games
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