ToastHosting

Project Zomboid server settings explained

All 424 settings a Project Zomboid server has on ToastHosting, as its Settings page shows them: what each one does, its default, and the values it takes. Where a setting has a name in the game's own configuration file, that name is shown next to it.

Project Zomboid server hostingWhat a weekend costs

Server: General

Server name PublicName

The name players see in the server list.

Default: your server's name

Server description PublicDescription

The text players see with the name in the server list.

Default: empty

Show in the server list Public

Lists the server in Steam's public server browser.

Default: OnValues: On or Off

Anyone can join Open

Off means only players on the allow list (whitelist) can join.

Default: OnValues: On or Off

Join password Password

Players type it to join. Leave empty so anyone can join.

Default: none (no password)

How many players MaxPlayers

The most players online at once.

Default: 16Values: 1 to 100

Pause when empty PauseEmpty

Game time stops while nobody is online.

Default: OnValues: On or Off

Welcome message ServerWelcomeMessage

The welcome message displayed to players after connecting. Use <LINE> for new lines.

Default: Welcome to Project Zomboid Multiplayer!

Map Map

The map you're playing on. Default is Muldraugh, KY.

Default: Muldraugh, KY

Auto-save interval SaveWorldEveryMinutes

Auto-save world every X minutes. 0 = never.

Default: 0Values: 0 to 60

Announce deaths AnnounceDeath

Server-wide announcement when a character dies.

Default: OffValues: On or Off

Announce animal deaths AnnounceAnimalDeath

Display a global chat message when an animal dies.

Default: OffValues: On or Off

World seed Seed

The worldgen seed used to generate the world. Changing this requires deleting map_worldgen.bin.

Default: empty

Admin password

The password of the game's admin user, who can use admin commands in game.

Default: you choose it

Server: Network

Automatic port opening (UPnP) UPnP

Asks the router to open the ports. Turn it off if the server hangs at start: the panel sets up the ports.

Default: OnValues: On or Off

Ping frequency PingFrequency

How often the server checks connection to players (seconds).

Default: 10Values: 1 to 60

Ping limit PingLimit

Ping limit before being kicked (milliseconds). 100 to disable.

Default: 250Values: 100 to 1000

Deny login when overloaded DenyLoginOnOverloadedServer

Prevent new connections when server is overloaded.

Default: OnValues: On or Off

Speed limit SpeedLimit

Maximum movement speed allowed.

Default: 70Values: 10 to 200

Use TCP for map downloads UseTCPForMapDownloads

Use TCP instead of UDP for map downloads.

Default: OffValues: On or Off

Max packets per second MaxPacketsPerSecond

Cap on packets per second sent to a connected client. Higher values increase bandwidth use; lower values may cause stutter under load.

Default: 300Values: 50 to 2000

Login queue LoginQueueEnabled

Enable a login queue when the server is full.

Default: OffValues: On or Off

Login queue timeout LoginQueueConnectTimeout

Seconds before a queued connection times out.

Default: 60Values: 20 to 1200

Announced IP server_browser_announced_ip

IP address broadcast to the server browser. For multi-IP setups like server farms.

Default: empty

Statistics period MultiplayerStatisticsPeriod

Multiplayer statistics update period in seconds. 0 = disabled.

Default: 1Values: 0 to 10

Server: PvP

PvP (players can hurt each other) PVP

With the PvP safety switch on, each player can still turn their own PvP off.

Default: OnValues: On or Off

PvP safety switch SafetySystem

When PvP is on, each player can turn their own PvP on or off.

Default: OnValues: On or Off

Show safety status ShowSafety

Show skull icon for players with safety off.

Default: OnValues: On or Off

Safety toggle timer SafetyToggleTimer

Time in seconds to switch between PvP on and off.

Default: 2Values: 0 to 60

Safety cooldown timer SafetyCooldownTimer

Time in seconds before you can toggle safety again.

Default: 3Values: 0 to 60

Melee while hit reaction PVPMeleeWhileHitReaction

Allow melee attacks during hit reaction in PvP.

Default: OffValues: On or Off

PvP melee damage % PVPMeleeDamageModifier

Melee damage modifier for PvP (percentage).

Default: 30Values: 0 to 500

PvP firearm damage % PVPFirearmDamageModifier

Firearm damage modifier for PvP (percentage).

Default: 50Values: 0 to 500

Player collision PlayerBumpPlayer

Players can bump into each other.

Default: OffValues: On or Off

Log PvP to chat PVPLogToolChat

PvP events are logged to admin chat.

Default: OnValues: On or Off

Log PvP to file PVPLogToolFile

PvP events are logged to a file.

Default: OnValues: On or Off

Safety disconnect delay SafetyDisconnectDelay

Seconds before PvP safety mode resets on disconnect.

Default: 60Values: 0 to 60

Server: Chat

Enable global chat GlobalChat

Enable /all command for server-wide chat.

Default: OnValues: On or Off

Chat streams ChatStreams

Enabled chat streams: s=say, r=radio, a=admin, w=whisper, y=yell, sh=safehouse, f=faction, all=global.

Default: s,r,a,w,y,sh,f,all

Display usernames DisplayUserName

Show player usernames above their heads and in chat.

Default: OnValues: On or Off

Show character names ShowFirstAndLastName

Display character first and last name instead of username.

Default: OffValues: On or Off

Mouse over for name MouseOverToSeeDisplayName

Require mouse hover to see player names.

Default: OnValues: On or Off

Hide players behind you HidePlayersBehindYou

Hide player names for players behind your character.

Default: OnValues: On or Off

Allow non-ASCII usernames AllowNonAsciiUsername

Allow usernames with non-ASCII characters.

Default: OffValues: On or Off

Ban/kick sound BanKickGlobalSound

Play global sound when a player is banned or kicked.

Default: OnValues: On or Off

Username disguises UsernameDisguises

Allow players to disguise their username.

Default: OffValues: On or Off

Hide disguised names HideDisguisedUserName

Hide the real username of disguised players.

Default: OffValues: On or Off

Chat character limit ChatMessageCharacterLimit

Maximum characters per chat message.

Default: 200Values: 64 to 1024

Chat slow mode ChatMessageSlowModeTime

Seconds between allowed chat messages per player.

Default: 3Values: 1 to 30

Server: Players

Max accounts per user MaxAccountsPerUser

Limit accounts per Steam user. 0 = unlimited.

Default: 0Values: 0 to 10

Remove from whitelist on death DropOffWhiteListAfterDeath

Remove player from whitelist if their character dies.

Default: OffValues: On or Off

Kick speed hackers KickFastPlayers

Kick players moving faster than possible. May be buggy.

Default: OffValues: On or Off

Spawn point SpawnPoint

Custom spawn point coordinates (X,Y,Z). 0,0,0 for default.

Default: 0,0,0

Spawn items SpawnItems

Items new characters spawn with (comma-separated, e.g., Base.BaseballBat,Base.WaterBottleFull).

Default: empty

Allow sleep SleepAllowed

Whether sleeping is allowed.

Default: OffValues: On or Off

Sleep required SleepNeeded

Whether players need to sleep when exhausted.

Default: OffValues: On or Off

Respawn at death location PlayerRespawnWithSelf

Allow respawning at death location.

Default: OffValues: On or Off

Respawn with partner PlayerRespawnWithOther

Enable spawning at splitscreen partner location.

Default: OffValues: On or Off

Save on damage PlayerSaveOnDamage

Save player state when they take damage.

Default: OnValues: On or Off

Enable factions Faction

Allow creation and use of factions.

Default: OnValues: On or Off

Days to create faction FactionDaySurvivedToCreate

Days a player must survive to create a faction.

Default: 0Values: 0 to 365

Players for faction tag FactionPlayersRequiredForTag

Players required in faction to show tag.

Default: 1Values: 1 to 50

Allow trading AllowTradeUI

Allow players to directly trade with one another.

Default: OnValues: On or Off

Allow co-op AllowCoop

Allow co-op/splitscreen players to join.

Default: OnValues: On or Off

Knocked down KnockedDownAllowed

Allow players to be knocked down.

Default: OffValues: On or Off

Sneak hides from players SneakModeHideFromOtherPlayers

Players in sneak mode are hidden from other players.

Default: OnValues: On or Off

Map player visibility MapRemotePlayerVisibility

Who can see other players on the in-game map.

Default: HiddenValues: Hidden, Friends only, Friends and nearby players, Everyone

Disable scoreboard DisableScoreboard

Disable the in-game scoreboard.

Default: OffValues: On or Off

Hide admins in player list HideAdminsInPlayerList

Hide admin accounts from the player list.

Default: OffValues: On or Off

Server: Safehouse

Enable safehouses PlayerSafehouse

Allow players to claim safehouses.

Default: OnValues: On or Off

Admin safehouses AdminSafehouse

Allow admins to have safehouses.

Default: OffValues: On or Off

Allow trespass SafehouseAllowTrepass

Allow non-members to enter safehouses without invite.

Default: OnValues: On or Off

Allow fire damage SafehouseAllowFire

Allow fire to damage safehouses.

Default: OnValues: On or Off

Allow looting SafehouseAllowLoot

Allow non-members to take items from safehouses.

Default: OnValues: On or Off

Allow safehouse respawn SafehouseAllowRespawn

Players can respawn in their safehouse.

Default: OffValues: On or Off

Days to claim safehouse SafehouseDaySurvivedToClaim

Days a player must survive before claiming a safehouse.

Default: 0Values: 0 to 365

Safehouse removal time SafeHouseRemovalTime

Real-time hours of inactivity before removal from safehouse.

Default: 144Values: 0 to 720

Disable when owner online DisableSafehouseWhenOwnerConnected

Disable safehouse protection when the owner is connected.

Default: OffValues: On or Off

Allow non-residential SafehouseAllowNonResidential

Allow players to claim non-residential buildings as safehouses.

Default: OffValues: On or Off

Disable disguises in safehouse SafehouseDisableDisguises

Disable username disguises inside safehouses.

Default: OnValues: On or Off

Max safezone size MaxSafezoneSize

Maximum tile size for safezones.

Default: 20000Values: 0 to 2147483647

Server: Loot

Container item limit ItemNumbersLimitPerContainer

Max items per container. 0 = unlimited.

Default: 0Values: 0 to 1000

Delete all trash TrashDeleteAll

Delete all items when placed in trash.

Default: OffValues: On or Off

Remove player corpses RemovePlayerCorpsesOnCorpseRemoval

Remove player corpses when corpse removal runs.

Default: OffValues: On or Off

Sledgehammer destruction AllowDestructionBySledgehammer

Allow players to destroy world objects with sledgehammer.

Default: OnValues: On or Off

Disable fire NoFire

Disable all fires except campfires.

Default: OffValues: On or Off

Safehouse blocks loot respawn SafehousePreventsLootRespawn

Items will not respawn in buildings claimed as safehouses.

Default: OnValues: On or Off

Sledgehammer only in safehouse SledgehammerOnlyInSafehouse

Restrict sledgehammer destruction to safehouses only. Requires Sledgehammer Destruction enabled.

Default: OffValues: On or Off

Server: Mods

Mods Mods

List of installed mod IDs (semicolon-separated).

Default: empty

Workshop items WorkshopItems

Steam Workshop item IDs to download (semicolon-separated).

Default: empty

Lua checksum DoLuaChecksum

Verify client Lua matches server.

Default: OnValues: On or Off

Server: Steam

Steam port 1 SteamPort1

First Steam port.

Default: 8766Values: 1024 to 65535

Steam port 2 SteamPort2

Second Steam port.

Default: 8767Values: 1024 to 65535

Steam scoreboard SteamScoreboard

Show Steam usernames and avatars.

Default: EveryoneValues: Everyone, No one, Admins only

VAC ban check SteamVAC

Check if connecting players have VAC bans.

Default: OnValues: On or Off

Server: Voice

Enable voice chat VoiceEnable

Enable in-game voice chat.

Default: OnValues: On or Off

3D voice Voice3D

Enable 3D positional voice chat.

Default: OnValues: On or Off

Voice min distance VoiceMinDistance

Minimum voice distance.

Default: 10Values: 1 to 100

Voice max distance VoiceMaxDistance

Maximum voice distance.

Default: 300Values: 10 to 1000

Server: Discord

Enable Discord DiscordEnable

Enable built-in Discord integration.

Default: OffValues: On or Off

Discord token DiscordToken

Discord bot token.

Default: none (no password)

Discord channel DiscordChannel

Discord channel name.

Default: empty

Discord channel ID DiscordChannelID

Discord channel ID.

Default: empty

Discord chat channel DiscordChatChannel

The Discord channel name for game chat.

Default: empty

Discord log channel DiscordLogChannel

The Discord channel name for server logs.

Default: empty

Discord command channel DiscordCommandChannel

The Discord channel name for commands.

Default: empty

Webhook URL WebhookAddress

Slack/Discord incoming webhook URL for notifications.

Default: empty

Server: RCON

RCON port RCONPort

Port for RCON connections.

Default: 27015Values: 1024 to 65535

RCON password RCONPassword

Password for RCON connections.

Default: none (no password)

Server: Advanced

Reset ID ResetID

Removing this resets zombies and loot (not time).

Default: empty

Server player ID ServerPlayerID

Identifies if character is from another server.

Default: empty

Physics delay PhysicsDelay

Physics update delay in milliseconds.

Default: 500Values: 100 to 2000

Fast forward multiplier FastForwardMultiplier

Speed multiplier when fast-forwarding.

Default: 40Values: 1 to 100

Car engine attraction CarEngineAttractionModifier

Modifier for zombie attraction to car engines.

Default: 0.5Values: 0 to 10

Zombie high priority updates ZombieUpdateMaxHighPriority

Max high priority zombie updates per tick.

Default: 50Values: 10 to 200

Zombie update delta ZombieUpdateDelta

Zombie update time delta.

Default: 0.5Values: 0.1 to 2

Switch zombie ownership SwitchZombiesOwnershipEachUpdate

Switch zombie ownership between players each update tick.

Default: OffValues: On or Off

Ultra speed ignores animals UltraSpeedDoesnotAffectToAnimals

Ultra speed mode does not affect animal simulation.

Default: OffValues: On or Off

Physics hit reaction UsePhysicsHitReaction

Use physics-based hit reactions.

Default: OffValues: On or Off

Server: War

Enable faction war War

Enable faction war system. (Disabled by default since the Dec 2025 MP patch.)

Default: OffValues: On or Off

War start delay WarStartDelay

Seconds before war starts after being declared.

Default: 600Values: 60 to 2147483647

War duration WarDuration

War duration in seconds.

Default: 3600Values: 60 to 2147483647

War safehouse hit points WarSafehouseHitPoints

Safehouse hit points during faction war.

Default: 3Values: 0 to 2147483647

Server: Radio

Disable radio for staff DisableRadioStaff

Disable radio transmissions from staff access level.

Default: OffValues: On or Off

Disable radio for admins DisableRadioAdmin

Disable radio transmissions from admin access level.

Default: OnValues: On or Off

Disable radio for GMs DisableRadioGM

Disable radio transmissions from GM access level.

Default: OnValues: On or Off

Disable radio for overseers DisableRadioOverseer

Disable radio transmissions from overseer access level.

Default: OffValues: On or Off

Disable radio for moderators DisableRadioModerator

Disable radio transmissions from moderator access level.

Default: OffValues: On or Off

Disable radio for invisible DisableRadioInvisible

Disable radio transmissions from invisible players.

Default: OnValues: On or Off

Server: Backups

Backup count BackupsCount

Number of backup copies to keep.

Default: 5Values: 1 to 300

Backup on start BackupsOnStart

Create a backup when the server starts.

Default: OnValues: On or Off

Backup on version change BackupsOnVersionChange

Create a backup when the game version changes.

Default: OnValues: On or Off

Backup period BackupsPeriod

Minutes between automatic backups. 0 = disabled.

Default: 0Values: 0 to 1500

Server: Vehicles

Disable vehicle towing DisableVehicleTowing

Disable vehicle towing.

Default: OffValues: On or Off

Disable trailer towing DisableTrailerTowing

Disable trailer towing.

Default: OffValues: On or Off

Disable burnt vehicle towing DisableBurntTowing

Disable towing of burnt vehicles.

Default: OffValues: On or Off

Server: Moderation

Bad word list file BadWordListFile

Path to file with prohibited words, one per line.

Default: empty

Good word list file GoodWordListFile

Path to file with allowed words that may contain bad words, one per line.

Default: empty

Bad word policy BadWordPolicy

Action taken when a bad word is detected in chat.

Default: Record violationValues: Ban, Kick, Record violation, Mute

Bad word replacement BadWordReplacement

Text that replaces bad words in chat.

Default: [HIDDEN]

Server: Anticheat

Safety AntiCheatSafety

Anti-cheat protection for the safety system.

Default: KickValues: Ban, Kick, Log, Disabled

Speed AntiCheatSpeed

Anti-cheat protection for player speed.

Default: KickValues: Ban, Kick, Log, Disabled

No clip AntiCheatNoClip

Anti-cheat protection against moving through solid objects.

Default: DisabledValues: Ban, Kick, Log, Disabled

Hit detection AntiCheatHit

Anti-cheat protection for character hits.

Default: KickValues: Ban, Kick, Log, Disabled

Packet exceptions AntiCheatPacketException

Anti-cheat protection for invalid network packets.

Default: DisabledValues: Ban, Kick, Log, Disabled

Permissions AntiCheatPermission

Anti-cheat protection for player permissions.

Default: KickValues: Ban, Kick, Log, Disabled

XP validation AntiCheatXP

Anti-cheat protection for player XP.

Default: KickValues: Ban, Kick, Log, Disabled

Safehouse protection AntiCheatSafeHouse

Anti-cheat protection for safehouses.

Default: KickValues: Ban, Kick, Log, Disabled

Player validation AntiCheatPlayer

Anti-cheat protection for player actions.

Default: KickValues: Ban, Kick, Log, Disabled

Checksum validation AntiCheatChecksum

Anti-cheat protection for file checksums.

Default: KickValues: Ban, Kick, Log, Disabled

Server: Logging

Command log filter ClientCommandFilter

Semicolon-separated list of commands to exclude from cmd.txt log. Use -vehicle.* to exclude all vehicle, +vehicle.installPart to include specific.

Default: -vehicle.*;+vehicle.damageWindow;+vehicle.fixPart;+vehicle.installPart;+vehicle.uninstallPart

Client action logs ClientActionLogs

Semicolon-separated list of actions written to ClientActionLogs.txt.

Default: ISEnterVehicle;ISExitVehicle;ISTakeEngineParts;

Perk level logging PerkLogs

Track changes in player perk levels in PerkLog.txt.

Default: OnValues: On or Off

World: Time

Day length DayLength

Real time for one game day.

Default: 1 hour, 30 minutesValues: 15 minutes, 30 minutes, 1 hour, 1 hour, 30 minutes, 2 hours, 3 hours, 4 hours, 5 hours, 6 hours, 7 hours, 8 hours, 9 hours, and 15 more

Start year StartYear

Which year the game starts in.

Default: 1Values: 1 to 100

Starting month StartMonth

The month the world starts in.

Default: JulyValues: January, February, March, April, May, June, July, August, September, October, November, December

Start day StartDay

Which day of the month the game starts on.

Default: 9Values: 1 to 28

Start time StartTime

What time of day the game starts.

Default: 9 AMValues: 7 AM, 9 AM, 12 PM, 2 PM, 5 PM, 9 PM, 12 AM, 2 AM, 5 AM

World: Population

How many zombies Zombies

How many zombies the world starts with. It also sets the population multiplier.

Default: NormalValues: Insane, Very high, High, Normal, Low, None

Where zombies are Distribution

Mostly in towns, or spread evenly over the map.

Default: Mostly in townsValues: Mostly in towns, Evenly everywhere

Randomize distribution ZombieVoronoiNoise

Apply randomization to zombie distribution.

Default: OnValues: On or Off

Zombie respawn ZombieRespawn

How frequently new zombies are added to the world.

Default: NoneValues: High, Normal, Low, None

Zombie migration ZombieMigrate

Zombies can migrate to empty cells.

Default: OnValues: On or Off

World: Loot

Loot item removal list LootItemRemovalList

Comma-separated item types removed from the world by the loot cleanup system.

Default: empty

Food loot FoodLootNew

Any food that can rot or spoil.

Default: 0.8Values: 0 to 4

Canned food loot CannedFoodLootNew

Canned and dried food, beverages.

Default: 0.6Values: 0 to 4

Literature loot LiteratureLootNew

All readable items including books, fliers, and newspapers.

Default: 0.6Values: 0 to 4

Skill book loot SkillBookLoot

Books that provide skill XP multipliers.

Default: 0.6Values: 0 to 4

Recipe loot RecipeResourceLoot

Items that teach recipes.

Default: 0.6Values: 0 to 4

Medical loot MedicalLootNew

Medicine, bandages, and first aid tools.

Default: 0.6Values: 0 to 4

Survival gear loot SurvivalGearsLootNew

Fishing rods, tents, camping gear.

Default: 0.6Values: 0 to 4

Melee weapon loot WeaponLootNew

Weapons that are not tools in other categories.

Default: 0.6Values: 0 to 4

Ranged weapon loot RangedWeaponLootNew

Ranged weapons and weapon attachments.

Default: 1.2Values: 0 to 4

Ammo loot AmmoLootNew

Loose ammo, boxes, and magazines.

Default: 0.6Values: 0 to 4

Mechanics loot MechanicsLootNew

Vehicle parts and installation tools.

Default: 0.6Values: 0 to 4

Clothing loot ClothingLootNew

All wearable items that are not containers.

Default: 0.6Values: 0 to 4

Container loot ContainerLootNew

Backpacks and wearable/equippable containers.

Default: 0.6Values: 0 to 4

Key loot KeyLootNew

Keys for buildings/cars, key rings, and locks.

Default: 0.4Values: 0 to 4

Media loot MediaLootNew

VHS tapes and CDs.

Default: 0.6Values: 0 to 4

Memento loot MementoLootNew

Spiffo items, plushies, and collectible keepsakes.

Default: 0.6Values: 0 to 4

Cookware loot CookwareLootNew

Cooking items including those that can be weapons. Does not include food.

Default: 0.6Values: 0 to 4

Material loot MaterialLootNew

Crafting and building materials.

Default: 0.6Values: 0 to 4

Farming loot FarmingLootNew

Seeds, trowels, shovels, and agriculture tools.

Default: 0.6Values: 0 to 4

Tool loot ToolLootNew

Tools not in other categories like Mechanics or Farming.

Default: 0.6Values: 0 to 4

Other loot OtherLootNew

Everything else. Also affects foraging in Town/Road zones.

Default: 0.8Values: 0 to 4

Rolls multiplier RollsMultiplier

Multiplier for loot table rolls. Higher values may affect performance. NOT recommended to change.

Default: 1Values: 0.1 to 100

Remove story loot RemoveStoryLoot

Items on the removal list will not spawn in world stories.

Default: OffValues: On or Off

Remove zombie loot RemoveZombieLoot

Items on the removal list will not spawn on zombies.

Default: OffValues: On or Off

Zombie pop loot effect ZombiePopLootEffect

If > 0, loot increases relative to nearby zombies, multiplied by this value.

Default: 0Values: 0 to 20

Loot comes back after HoursForLootRespawn

In in-game hours; 0 means loot never comes back.

Default: 0Values: 0 to 2147483647

Max items for respawn MaxItemsForLootRespawn

Containers with this many items or more will not respawn loot.

Default: 5Values: 0 to 2147483647

Construction blocks respawn ConstructionPreventsLootRespawn

Player constructions near containers prevent loot respawn.

Default: OnValues: On or Off

Seen hours prevent respawn SeenHoursPreventLootRespawn

Hours a zone must be unvisited before loot respawns. 0 = disabled.

Default: 0Values: 0 to 2147483647

World: Loot Rarity

Insane rarity factor InsaneLootFactor

Spawn rate for Insane rarity items.

Default: 0.05Values: 0 to 0.2

Extreme rarity factor ExtremeLootFactor

Spawn rate for Extreme rarity items.

Default: 0.2Values: 0.05 to 0.6

Rare rarity factor RareLootFactor

Spawn rate for Rare rarity items.

Default: 0.6Values: 0.2 to 1

Normal rarity factor NormalLootFactor

Spawn rate for Normal rarity items.

Default: 1Values: 0.6 to 2

Common rarity factor CommonLootFactor

Spawn rate for Common rarity items.

Default: 2Values: 1 to 3

Abundant rarity factor AbundantLootFactor

Spawn rate for Abundant rarity items.

Default: 3Values: 2 to 4

Max looted building chance MaximumLooted

Chance that any building is already looted when found.

Default: 25Values: 0 to 200

Days until max looted DaysUntilMaximumLooted

Days before Maximum Looted Building Chance is reached.

Default: 90Values: 0 to 3650

Rural looted chance RuralLooted

Chance that any rural building is already looted.

Default: 0.5Values: 0 to 2

Max diminished loot % MaximumDiminishedLoot

Maximum loot that won't spawn when diminished days reached.

Default: 20Values: 0 to 100

Days until max diminished DaysUntilMaximumDiminishedLoot

Days before Maximum Diminished Loot is reached.

Default: 3650Values: 0 to 3650

Max looted building rooms MaximumLootedBuildingRooms

Buildings with more than this many rooms will not be auto-looted.

Default: 50Values: 0 to 200

World: Environment

Day/night cycle DayNightCycle

Whether time of day changes naturally.

Default: NormalValues: Normal, Endless day, Endless night

Weather cycle ClimateCycle

Whether weather changes or remains fixed.

Default: NormalValues: Normal, No weather, Endless rain, Endless storm, Endless snow, Endless blizzard

Fog cycle FogCycle

Whether fog occurs naturally.

Default: NormalValues: Normal, No fog, Endless fog

Water shutoff WaterShut

When plumbing fixtures stop being infinite water sources.

Default: 30 daysValues: Instant, 30 days, 2 months, 6 months, 1 year, 5 years, 6 months, 12 months, Disabled

Electricity shutoff ElecShut

When the world's electricity turns off.

Default: 30 daysValues: Instant, 30 days, 14 days - 2 months, 14 days - 6 months, 14 days - 1 year, 14 days - 5 years, 6 months, 12 months, Disabled

Alarm battery decay AlarmDecay

How long alarm batteries last after power shuts off.

Default: 30 daysValues: Instant, 30 days, 2 months, 6 months, 1 year, 5 years

Water shutoff modifier WaterShutModifier

Fine-tune water shutoff timing in days.

Default: 14Values: -1 to 2147483647

Electricity shutoff modifier ElecShutModifier

Fine-tune electricity shutoff timing in days.

Default: 14Values: -1 to 2147483647

Alarm decay modifier AlarmDecayModifier

Fine-tune alarm battery decay timing in days.

Default: 14Values: -1 to 2147483647

Temperature Temperature

Global temperature setting.

Default: NormalValues: Very cold, Cold, Normal, Hot, Very hot

Rainfall Rain

How often it rains.

Default: NormalValues: Very dry, Dry, Normal, Rainy, Very rainy

Erosion speed ErosionSpeed

How fast nature reclaims the world.

Default: Slow (200 days)Values: Very fast (20 days), Fast (50 days), Normal (100 days), Slow (200 days), Very slow (500 days)

Custom erosion days ErosionDays

Custom erosion days. 0 = use Erosion Speed option.

Default: 0Values: -1 to 36500

Max fog intensity MaxFogIntensity

Maximum intensity of fog.

Default: NormalValues: Normal, Moderate, Low, None

Max rain FX intensity MaxRainFxIntensity

Maximum intensity of rain effects.

Default: NormalValues: Normal, Moderate, Low

Snow on ground EnableSnowOnGround

Whether snow accumulates on the ground.

Default: OnValues: On or Off

Night darkness NightDarkness

Ambient lighting level at night.

Default: NormalValues: Pitch black, Dark, Normal, Bright

Night length NightLength

Duration from dusk to dawn.

Default: NormalValues: Always night, Long, Normal, Short, Always day

Time since apocalypse TimeSinceApo

How long after the apocalypse the game begins. Affects erosion and food spoilage.

Default: 0Values: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 1 more

Fire spread FireSpread

Whether fires spread when started.

Default: OnValues: On or Off

World: Survival

Stats decrease StatsDecrease

How fast hunger, thirst, and fatigue decrease.

Default: NormalValues: Very fast, Fast, Normal, Slow, Very slow

Nutrition Nutrition

Food nutrition affects player weight and condition.

Default: OnValues: On or Off

Food rot speed FoodRotSpeed

How fast food spoils.

Default: NormalValues: Very fast, Fast, Normal, Slow, Very slow

Fridge effectiveness FridgeFactor

How effective fridges are at preserving food.

Default: NormalValues: Very low, Low, Normal, High, Very high, No decay

Starter kit StarterKit

Spawn with chips, water bottle, backpack, bat, and hammer.

Default: OffValues: On or Off

Free character points CharacterFreePoints

Extra free points during character creation.

Default: 0Values: -100 to 100

Bone fractures BoneFracture

Survivors can get broken limbs from impacts, falls, etc.

Default: OnValues: On or Off

Injury severity InjurySeverity

Impact of injuries and healing time.

Default: NormalValues: Low, Normal, High

Endurance recovery EndRegen

Recovery from tiredness after actions.

Default: NormalValues: Very fast, Fast, Normal, Slow, Very slow

Corpse removal hours HoursForCorpseRemoval

Hours before zombie corpses disappear. 0 = no maggots spawn.

Default: 216Values: -1 to 2147483647

Corpse health impact DecayingCorpseHealthImpact

Impact of nearby decaying bodies on health/emotions.

Default: NormalValues: None, Low, Normal, High, Insane

Zombie health impact ZombieHealthImpact

Whether living zombies also affect player health/emotions.

Default: OffValues: On or Off

Blood level BloodLevel

How much blood sprays on surfaces.

Default: NormalValues: None, Low, Normal, High, Ultra gore

Clothing degradation ClothingDegradation

How quickly clothing degrades and gets dirty.

Default: NormalValues: Disabled, Slow, Normal, Fast

Rotten food removal days DaysForRottenFoodRemoval

Days before rotten food is removed. -1 = never.

Default: -1Values: -1 to 2147483647

All clothes unlocked AllClothesUnlocked

Select from every clothing item during character creation.

Default: OffValues: On or Off

Tainted water warning EnableTaintedWaterText

Show warning marking tainted water.

Default: OnValues: On or Off

Enable poisoning EnablePoisoning

Whether poison can be added to food.

Default: TrueValues: True, False, Only bleach poisoning is disabled

Maggot spawn MaggotSpawn

When maggots spawn in corpses.

Default: In and around bodiesValues: In and around bodies, In bodies only, Never

Muscle strain factor MuscleStrainFactor

Multiplier for muscle strain from swinging weapons or carrying heavy loads.

Default: 0.7Values: 0 to 10

Discomfort factor DiscomfortFactor

Multiplier for discomfort from worn items.

Default: 0.8Values: 0 to 10

Wound infection factor WoundInfectionFactor

Damage from serious wound infections. 0 = disabled.

Default: 1Values: 0 to 10

No black clothes NoBlackClothes

Prevent randomized clothing from becoming near-black.

Default: OnValues: On or Off

Easy climbing EasyClimbing

Disable failure chances when climbing sheet ropes or walls.

Default: OffValues: On or Off

Negative traits penalty NegativeTraitsPenalty

Diminishing returns on bonus points from negative traits.

Default: NoneValues: None, 1 point penalty for every 3 negative traits selected, 1 point penalty for every 2 negative traits selected, 1 point penalty for every negative trait selected after the first

Minutes per page MinutesPerPage

In-game minutes to read one page of a skill book.

Default: 2Values: 0 to 60

Literature cooldown LiteratureCooldown

Days before previously read literature can benefit again.

Default: 45Values: 1 to 365

Media XP cutoff level LevelForMediaXPCutoff

Skill level at which TV/VHS/media no longer provides XP.

Default: 3Values: 0 to 10

Dismantle XP cutoff level LevelForDismantleXPCutoff

Skill level at which scrapping furniture gives no XP.

Default: 0Values: 0 to 10

Blood splat lifespan BloodSplatLifespanDays

Days before blood splats disappear. 0 = never.

Default: 0Values: 0 to 365

Meta knowledge MetaKnowledge

How unseen/unread media is displayed.

Default: Completely hiddenValues: Fully revealed, Shown as ???, Completely hidden

See unlearned recipes SeeNotLearntRecipe

See station recipes even if not yet learned.

Default: OnValues: On or Off

Light bulb lifespan LightBulbLifespan

Higher = bulbs last longer. 0 = never break.

Default: 2Values: 0 to 1000

Max fire fuel hours MaximumFireFuelHours

Max hours of fuel for campfires, wood stoves, etc.

Default: 8Values: 1 to 168

House alarms Alarm

Frequency of residential alarms.

Default: SometimesValues: Never, Extremely rare, Rare, Sometimes, Often, Very often

Locked houses LockedHouses

Frequency of locked houses.

Default: Very oftenValues: Never, Extremely rare, Rare, Sometimes, Often, Very often

Helicopter events Helicopter

Helicopter frequency.

Default: OnceValues: Never, Once, Sometimes, Often

Meta events MetaEvent

Distant gunshots, screams, etc.

Default: SometimesValues: Never, Sometimes, Often

Sleeping events SleepingEvent

Events that happen while sleeping.

Default: NeverValues: Never, Sometimes, Often

Nature abundance NatureAbundance

Governs abundance of wild foods, medicinal plants, etc.

Default: NormalValues: Very poor, Poor, Normal, Abundant, Very abundant

Fish abundance FishAbundance

Governs abundance of fish.

Default: PoorValues: Very poor, Poor, Normal, Abundant, Very abundant

Annotated map chance AnnotatedMapChance

Chance of finding maps annotated with local features.

Default: SometimesValues: Never, Extremely rare, Rare, Sometimes, Often, Very often

Construction bonus points ConstructionBonusPoints

Extra points for carpentry/metalworking constructions.

Default: 3Values: 0 to 100

Generator spawning GeneratorSpawning

How many generators spawn in the world.

Default: RareValues: None (not recommended), Insanely rare, Extremely rare, Rare, Normal, Common, Abundant

Generator fuel consumption GeneratorFuelConsumption

How fast generators consume fuel.

Default: 0.1Values: 0 to 100

Allow exterior generator AllowExteriorGenerator

Generators can be placed outdoors and inside tents.

Default: OnValues: On or Off

Generator tile range GeneratorTileRange

Horizontal range of generators in tiles.

Default: 20Values: 1 to 100

Generator vertical range GeneratorVerticalPowerRange

Vertical range of generators in floors.

Default: 3Values: 1 to 15

Compost time CompostTime

How long composting takes.

Default: 2 weeksValues: 1 week, 2 weeks, 3 weeks, 4 weeks, 6 weeks, 8 weeks, 10 weeks, 12 weeks

Attack block movements AttackBlockMovements

Player can't move while performing melee attacks.

Default: OnValues: On or Off

World item removal list WorldItemRemovalList

Types of items removed from world (comma separated, e.g. Base.Vest).

Default: Base.Hat, Base.Glasses, Base.Maggots, Base.Slug, Base.Slug2, Base.Snail, Base.Worm, Base.Dung_Mouse, Base.Dung_Rat

World item removal hours HoursForWorldItemRemoval

Hours before listed items disappear from world. 0 = disabled.

Default: 24Values: 0 to 8760

Item removal blacklist toggle ItemRemovalListBlacklistToggle

If true, removal list acts as blacklist (remove everything except listed). Default is whitelist.

Default: OffValues: On or Off

World: Combat

Multi-hit zombies MultiHitZombies

A melee weapon can hit multiple zombies in one swing.

Default: OffValues: On or Off

Rear vulnerability RearVulnerability

Zombies take more damage when attacked from behind.

Default: HighValues: Low, Medium, High

Firearm use damage chance FirearmUseDamageChance

Chance of weapon condition loss per use. 0 = never.

Default: 2Values: 0 to 100

Firearm noise multiplier FirearmNoiseMultiplier

Multiplier for gun noise attracting zombies.

Default: 1Values: 0.2 to 2

Firearm jam multiplier FirearmJamMultiplier

Multiplier for jamming chance.

Default: 1Values: 0 to 10

Firearm moodle multiplier FirearmMoodleMultiplier

Multiplier for panic/stress from gun use.

Default: 1Values: 0 to 10

Firearm weather multiplier FirearmWeatherMultiplier

Multiplier for rain affecting gun condition.

Default: 1Values: 0 to 10

Firearm head gear effect FirearmHeadGearEffect

How much head-covering gear like helmets affects firearm aim/shoulder.

Default: OnValues: On or Off

World: Vehicles

Enable vehicles EnableVehicles

Whether vehicles spawn and can be used.

Default: OnValues: On or Off

Car spawn rate CarSpawnRate

How many vehicles spawn.

Default: LowValues: None, Very low, Low, Normal, High

Vehicle easy use VehicleEasyUse

All vehicles are automatic and easy to start.

Default: OffValues: On or Off

Initial vehicle gas InitialGas

How full the gas tank of discovered vehicles will be.

Default: LowValues: Very low, Low, Normal, High, Very high, Full

Infinite fuel station gas FuelStationGasInfinite

If enabled, gas pumps will never run out of fuel.

Default: OffValues: On or Off

Fuel station gas min FuelStationGasMin

The minimum amount of gasoline that can spawn in gas pumps.

Default: 0Values: 0 to 1

Fuel station gas max FuelStationGasMax

The maximum amount of gasoline that can spawn in gas pumps.

Default: 0.8Values: 0 to 1

Fuel station empty chance FuelStationGasEmptyChance

The chance, as a percentage, that individual gas pumps will initially have no fuel.

Default: 20Values: 0 to 100

Locked car chance LockedCar

Chance of vehicle doors being locked.

Default: SometimesValues: Never, Extremely rare, Rare, Sometimes, Often, Very often

Gas consumption CarGasConsumption

Rate of fuel consumption in vehicles.

Default: 1Values: 0 to 100

Car general condition CarGeneralCondition

Initial condition of discovered vehicles.

Default: NormalValues: Very low, Low, Normal, High, Very high

Car damage on impact CarDamageOnImpact

Damage vehicles take from collisions.

Default: NormalValues: Very low, Low, Normal, High, Very high

Car damage to player DamageToPlayerFromHitByACar

How much damage players receive from vehicle impacts.

Default: NoneValues: None, Low, Normal, High, Very high

Traffic jams TrafficJam

Whether traffic jams spawn on roads.

Default: OnValues: On or Off

Car alarms CarAlarm

Chance of vehicles having active alarms.

Default: RareValues: Never, Extremely rare, Rare, Sometimes, Often, Very often

Crash damage to player PlayerDamageFromCrash

If the player can get injured from being in a car accident.

Default: OnValues: On or Off

Siren shutoff hours SirenShutoffHours

Hours before vehicle siren batteries die. 0 = instant.

Default: 0Values: 0 to 168

Chance has gas ChanceHasGas

The chance of finding a vehicle with gas in its tank.

Default: NormalValues: Low, Normal, High

Recently survivor vehicles RecentlySurvivorVehicles

Whether a player can discover a car that has been cared for after the Knox infection struck.

Default: LowValues: None, Low, Normal, High

Vehicle zombie attraction ZombieAttractionMultiplier

Multiplier for vehicle sounds attracting zombies.

Default: 1Values: 0 to 100

Siren effects zombies SirenEffectsZombies

If zombies will head towards the sound of vehicle sirens.

Default: OnValues: On or Off

World: Animals

Animal stats speed AnimalStatsModifier

Speed at which animal stats (hunger, thirst etc.) reduce.

Default: NormalValues: Ultra fast, Very fast, Fast, Normal, Slow, Very slow

Animal meta stats speed AnimalMetaStatsModifier

Speed at which animal stats reduce while in meta (overworld).

Default: NormalValues: Ultra fast, Very fast, Fast, Normal, Slow, Very slow

Animal pregnancy time AnimalPregnancyTime

How long animals will be pregnant for before giving birth.

Default: NormalValues: Ultra fast, Very fast, Fast, Normal, Slow, Very slow

Animal aging speed AnimalAgeModifier

Speed at which animals age.

Default: NormalValues: Ultra fast, Very fast, Fast, Normal, Slow, Very slow

Milk production speed AnimalMilkIncModifier

Speed of milk production.

Default: NormalValues: Ultra fast, Very fast, Fast, Normal, Slow, Very slow

Wool production speed AnimalWoolIncModifier

Speed of wool production.

Default: NormalValues: Ultra fast, Very fast, Fast, Normal, Slow, Very slow

Animal ranch chance AnimalRanchChance

The chance of finding animals in farms.

Default: OftenValues: Never, Extremely rare, Rare, Sometimes, Often, Very often, Always

Grass regrow time AnimalGrassRegrowTime

The number of hours grass will regrow after being eaten by an animal or cut by the player.

Default: 240Values: 1 to 9999

Meta predator AnimalMetaPredator

If a meta fox may attack your chickens if the hutch door is left open at night.

Default: OffValues: On or Off

Mating season AnimalMatingSeason

Restrict mating to spring/early summer or allow year-round.

Default: OnValues: On or Off

Egg hatch time AnimalEggHatch

How long before baby animals will hatch from eggs.

Default: NormalValues: Ultra fast, Very fast, Fast, Normal, Slow, Very slow

Animal sound attracts zombies AnimalSoundAttractZombies

If true, animal calls will attract nearby zombies.

Default: OnValues: On or Off

Animal track chance AnimalTrackChance

The chance of animals leaving tracks.

Default: SometimesValues: Never, Extremely rare, Rare, Sometimes, Often, Very often

Animal path chance AnimalPathChance

The chance of creating a path for animals to be hunted.

Default: SometimesValues: Never, Extremely rare, Rare, Sometimes, Often, Very often

Maximum rat index MaximumRatIndex

Maximum rat infestation level. 0 = no rats.

Default: 25Values: 0 to 50

Days until max rat index DaysUntilMaximumRatIndex

How many days until rat population peaks.

Default: 90Values: 0 to 365

Agriculture multiplier Farming

Rate at which Agriculture skill levels up.

Default: NormalValues: Very low, Low, Normal, High, Very high

Plant resilience PlantResilience

How tough crops are.

Default: NormalValues: Very high, High, Normal, Low, Very low

Plant abundance PlantAbundance

How much food crops produce.

Default: NormalValues: Very poor, Poor, Normal, Abundant, Very abundant

Kill indoor crops KillInsideCrops

Whether stepping on indoor crops destroys them.

Default: OnValues: On or Off

Plant growing seasons PlantGrowingSeasons

Restrict crop growth to appropriate seasons.

Default: OnValues: On or Off

Place dirt aboveground PlaceDirtAboveground

Allow placing dirt on built floors above ground.

Default: OffValues: On or Off

Farming speed FarmingSpeedNew

Growth speed multiplier. Lower = faster.

Default: 1Values: 0.1 to 100

Farming amount FarmingAmountNew

Multiplier for number of crops harvested.

Default: 1Values: 0.1 to 10

Clay lake chance ClayLakeChance

Chance of finding clay when digging near lakes.

Default: 0.05Values: 0 to 1

Clay river chance ClayRiverChance

Chance of finding clay when digging near rivers.

Default: 0.05Values: 0 to 1

World: World

Survivor house chance SurvivorHouseChance

Chance of finding survivor-modified houses.

Default: RareValues: Never, Extremely rare, Rare, Sometimes, Often, Very often, Always tries

Vehicle story chance VehicleStoryChance

Chance of finding story-decorated vehicles.

Default: RareValues: Never, Extremely rare, Rare, Sometimes, Often, Very often, Always tries

Zone story chance ZoneStoryChance

Chance of encountering zone-based story setups.

Default: RareValues: Never, Extremely rare, Rare, Sometimes, Often, Very often, Always tries

World: Zombie Lore

Zombie speed ZombieLore.Speed

How fast zombies move.

Default: RandomValues: Sprinters, Fast shamblers, Shamblers, Random

Zombie strength ZombieLore.Strength

How hard zombies hit.

Default: NormalValues: Superhuman, Normal, Weak, Random

Zombie toughness ZombieLore.Toughness

How hard zombies are to kill.

Default: RandomValues: Tough, Normal, Fragile, Random

How infection spreads ZombieLore.Transmission

How players catch the zombie infection.

Default: Blood and salivaValues: Blood and saliva, Saliva only, Everyone's infected, None

Infection mortality ZombieLore.Mortality

How deadly the infection is.

Default: 3 daysValues: Instant, 30 seconds, 1 minutes, 12 hours, 3 days, 2 weeks, Never

Cognition ZombieLore.Cognition

What zombies can interact with.

Default: Basic navigationValues: Navigate and use doors, Navigate, Basic navigation, Random

Memory ZombieLore.Memory

How long zombies remember where they last saw a target.

Default: NormalValues: Long, Normal, Short, None, Random, Random between normal and none

Sight ZombieLore.Sight

How far zombies can see targets.

Default: Random between normal and poorValues: Eagle, Normal, Poor, Random, Random between normal and poor

Hearing ZombieLore.Hearing

How well zombies can hear sounds.

Default: Random between normal and poorValues: Pinpoint, Normal, Poor, Random, Random between normal and poor

New stealth system ZombieLore.SpottedLogic

How zombies decide to chase their targets.

Default: OnValues: On or Off

Environmental attacks ZombieLore.ThumpNoChasing

Zombies that weren't chasing a player will not thump constructions.

Default: OffValues: On or Off

Damage construction ZombieLore.ThumpOnConstruction

Zombies thump player-built structures.

Default: OnValues: On or Off

Day/night zombie speed effect ZombieLore.ActiveOnly

Zombies active during specific times.

Default: BothValues: Both, Night, Day

Zombie house alarm triggering ZombieLore.TriggerHouseAlarm

Whether zombies can randomly trigger house alarms.

Default: OnValues: On or Off

Zombies drag down ZombieLore.ZombiesDragDown

Multiple zombies can pull player to ground.

Default: OnValues: On or Off

Crawlers drag down ZombieLore.ZombiesCrawlersDragDown

Crawlers can drag players down.

Default: OffValues: On or Off

Fence lunge ZombieLore.ZombiesFenceLunge

Zombies can lunge at you over fences.

Default: OnValues: On or Off

Zombies armor factor ZombieLore.ZombiesArmorFactor

Multiplier for zombie armor from clothing. Higher = harder to kill.

Default: 2Values: 0 to 100

Maximum zombie armor defense ZombieLore.ZombiesMaxDefense

Maximum defense value zombies can have.

Default: 85Values: 0 to 100

Chance of attached weapon ZombieLore.ChanceOfAttachedWeapon

Chance a zombie has a weapon stuck in them.

Default: 6Values: 0 to 100

Zombie fall damage multiplier ZombieLore.ZombiesFallDamage

Whether zombies can die from falling.

Default: 1Values: 0 to 100

Fake dead zombie reanimation ZombieLore.DisableFakeDead

No zombies will pretend to be dead.

Default: World zombiesValues: World zombies, World and combat zombies, Never

Spawn zone clear ZombieLore.PlayerSpawnZombieRemoval

Distance around spawn points cleared of zombies.

Default: NoneValues: None, Small, Medium, Large

Zombies to damage fences ZombieLore.FenceThumpersRequired

Minimum zombies needed to damage a fence.

Default: 25Values: -1 to 100

Fence damage multiplier ZombieLore.FenceDamageMultiplier

Multiplier for damage zombies do to fences.

Default: 1Values: 0.01 to 100

Random door opening amount ZombieLore.DoorOpeningPercentage

Percentage of zombies that can open doors when cognition allows it.

Default: 0Values: 0 to 100

Crawl under vehicle ZombieLore.CrawlUnderVehicle

Crawler zombies can crawl under vehicles.

Default: OftenValues: Crawlers only, Extremely rare, Rare, Sometimes, Often, Very often, Always

Random sprinter amount ZombieLore.SprinterPercentage

Percentage of sprinter zombies when Speed is set to Random.

Default: 0Values: 0 to 100

Reanimate time ZombieLore.Reanimate

Dead zombies can get back up after being killed.

Default: 1 minutesValues: Instant, 30 seconds, 1 minutes, 12 hours, 3 days, 2 weeks

World: Zombie Population

Population multiplier ZombieConfig.PopulationMultiplier

Overall zombie population multiplier.

Default: 0.65Values: 0 to 4

Start multiplier ZombieConfig.PopulationStartMultiplier

Zombie population at game start.

Default: 1Values: 0 to 4

Peak multiplier ZombieConfig.PopulationPeakMultiplier

Zombie population at peak day.

Default: 1.5Values: 0 to 4

Peak day ZombieConfig.PopulationPeakDay

Day when zombie population peaks.

Default: 28Values: 1 to 365

Respawn hours ZombieConfig.RespawnHours

Hours before zombies respawn. 0 = disabled.

Default: 0Values: 0 to 8760

Unseen hours ZombieConfig.RespawnUnseenHours

Hours a chunk must be unseen before respawn.

Default: 0Values: 0 to 8760

Respawn multiplier ZombieConfig.RespawnMultiplier

Fraction of population that respawns.

Default: 0Values: 0 to 1

Redistribute hours ZombieConfig.RedistributeHours

Hours between zombie redistribution across the map.

Default: 12Values: 0 to 8760

Follow sound distance ZombieConfig.FollowSoundDistance

How far zombies will follow sounds in cells.

Default: 100Values: 10 to 1000

Rally group size ZombieConfig.RallyGroupSize

Base number of zombies in rally groups.

Default: 20Values: 0 to 1000

Rally group size variance ZombieConfig.RallyGroupSizeVariance

The amount, as a percentage, that zombie groups can vary in size from the default (both larger and smaller).

Default: 50Values: 0 to 100

Rally travel distance ZombieConfig.RallyTravelDistance

How far rally groups travel in cells.

Default: 20Values: 5 to 50

Rally group separation ZombieConfig.RallyGroupSeparation

Minimum distance between rally groups.

Default: 15Values: 5 to 25

Rally group radius ZombieConfig.RallyGroupRadius

Radius of area a rally group spreads across.

Default: 3Values: 1 to 10

Zombies count before delete ZombieConfig.ZombiesCountBeforeDelete

Minimum zombie count in a cell before deletion can occur.

Default: 300Values: 0 to 5000

World: XP Multipliers

XP multiplier MultiplierConfig.Global

How fast everyone gains skill levels; 1 is the game's normal speed.

Default: 1Values: 0 to 1000

Use global multiplier for all skills MultiplierConfig.GlobalToggle

When enabled, all skills will use the Global Multiplier instead of individual values.

Default: OnValues: On or Off

Sprinting XP MultiplierConfig.Sprinting

XP multiplier for Sprinting skill.

Default: 1Values: 0 to 1000

Lightfoot XP MultiplierConfig.Lightfoot

XP multiplier for Lightfoot skill.

Default: 1Values: 0 to 1000

Nimble XP MultiplierConfig.Nimble

XP multiplier for Nimble skill.

Default: 1Values: 0 to 1000

Sneaking XP MultiplierConfig.Sneak

XP multiplier for Sneaking skill.

Default: 1Values: 0 to 1000

Axe XP MultiplierConfig.Axe

XP multiplier for Axe skill.

Default: 1Values: 0 to 1000

Blunt XP MultiplierConfig.Blunt

XP multiplier for Blunt skill.

Default: 1Values: 0 to 1000

Small blade XP MultiplierConfig.SmallBlade

XP multiplier for Small Blade skill.

Default: 1Values: 0 to 1000

Long blade XP MultiplierConfig.LongBlade

XP multiplier for Long Blade skill.

Default: 1Values: 0 to 1000

Small blunt XP MultiplierConfig.SmallBlunt

XP multiplier for Small Blunt skill.

Default: 1Values: 0 to 1000

Aiming XP MultiplierConfig.Aiming

XP multiplier for Aiming skill.

Default: 1Values: 0 to 1000

Reloading XP MultiplierConfig.Reloading

XP multiplier for Reloading skill.

Default: 1Values: 0 to 1000

Fishing XP MultiplierConfig.Fishing

XP multiplier for Fishing skill.

Default: 1Values: 0 to 1000

Trapping XP MultiplierConfig.Trapping

XP multiplier for Trapping skill.

Default: 1Values: 0 to 1000

Carpentry XP MultiplierConfig.Woodwork

XP multiplier for Carpentry skill.

Default: 1Values: 0 to 1000

Cooking XP MultiplierConfig.Cooking

XP multiplier for Cooking skill.

Default: 1Values: 0 to 1000

Farming XP MultiplierConfig.Farming

XP multiplier for Farming skill.

Default: 1Values: 0 to 1000

First aid XP MultiplierConfig.Doctor

XP multiplier for First Aid skill.

Default: 1Values: 0 to 1000

Electricity XP MultiplierConfig.Electricity

XP multiplier for Electricity skill.

Default: 1Values: 0 to 1000

Metalworking XP MultiplierConfig.MetalWelding

XP multiplier for Metalworking skill.

Default: 1Values: 0 to 1000

Mechanics XP MultiplierConfig.Mechanics

XP multiplier for Mechanics skill.

Default: 1Values: 0 to 1000

Tailoring XP MultiplierConfig.Tailoring

XP multiplier for Tailoring skill.

Default: 1Values: 0 to 1000

Maintenance XP MultiplierConfig.Maintenance

XP multiplier for Maintenance skill.

Default: 1Values: 0 to 1000

Foraging XP MultiplierConfig.PlantScavenging

XP multiplier for Foraging skill.

Default: 1Values: 0 to 1000

Fitness XP MultiplierConfig.Fitness

XP multiplier for Fitness skill.

Default: 1Values: 0 to 1000

Strength XP MultiplierConfig.Strength

How fast the Strength skill levels up. 1 is normal.

Default: 1Values: 0 to 1000

Knapping XP MultiplierConfig.FlintKnapping

XP multiplier for Knapping skill.

Default: 1Values: 0 to 1000

Carving XP MultiplierConfig.Carving

XP multiplier for Carving skill.

Default: 1Values: 0 to 1000

Tracking XP MultiplierConfig.Tracking

XP multiplier for Tracking skill.

Default: 1Values: 0 to 1000

Butchering XP MultiplierConfig.Butchering

XP multiplier for Butchering skill.

Default: 1Values: 0 to 1000

Glassmaking XP MultiplierConfig.Glassmaking

XP multiplier for Glassmaking skill.

Default: 1Values: 0 to 1000

Animal husbandry XP MultiplierConfig.Husbandry

XP multiplier for Animal Husbandry skill.

Default: 1Values: 0 to 1000

Spear XP MultiplierConfig.Spear

XP multiplier for Spear skill.

Default: 1Values: 0 to 1000

Masonry XP MultiplierConfig.Masonry

XP multiplier for Masonry skill.

Default: 1Values: 0 to 1000

Pottery XP MultiplierConfig.Pottery

XP multiplier for Pottery skill.

Default: 1Values: 0 to 1000

Blacksmith XP MultiplierConfig.Blacksmith

XP multiplier for Blacksmith skill.

Default: 1Values: 0 to 1000

World: Map

Allow mini map Map.AllowMiniMap

Whether the in-game mini map is available.

Default: OffValues: On or Off

Allow world map Map.AllowWorldMap

Whether the in-game world map is available.

Default: OnValues: On or Off

Map all known Map.MapAllKnown

The entire map is revealed from the start.

Default: OffValues: On or Off

Map needs light Map.MapNeedsLight

Map can only be used when there is enough light.

Default: OnValues: On or Off

World: Basement

Basement spawn frequency Basement.SpawnFrequency

How often basements appear in buildings.

Default: SometimesValues: None, Very rare, Rare, Sometimes, Often, Very often, Always

Advanced

Settings file name

The name of the server's settings files (<this>.ini and <this>_SandboxVars.lua). Changing it starts a new world.

Default: set by the server

Extra launch options

Extra options added to the game's start command, for people who know the game's own launch flags. Leave it empty otherwise.

Default: empty

The ports a Project Zomboid server uses

These are Project Zomboid's standard ports. On ToastHosting each server gets ports of its own; the server page shows the address and port to join with, so there is nothing to forward.

Settings for other games