7 Days to Die server settings explained
All 89 settings a 7 Days to Die server has on ToastHosting, as its Settings page shows them: what each one does, its default, and the values it takes. Where a setting has a name in the game's own configuration file, that name is shown next to it.
Server
Server name ServerName
The name players see in the server browser.
Server description ServerDescription
A short text shown with the name in the server browser.
Website ServerWebsiteURL
A link shown with the server in the server browser.
Join password ServerPassword
Players type it to join. Leave empty so anyone can join.
Rules to accept on joining ServerLoginConfirmationText
Players must confirm this text before they join. Leave empty for none.
Region Region
Where the server is, for the server browser: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa or Oceania.
Language Language
The main language on the server, written in English (German, not Deutsch).
Who can find it ServerVisibility
Whether the server shows in the server browser. Friends only works once the first player has joined by address.
Network types switched off ServerDisabledNetworkProtocols
Network types the server won't use, separated by commas: LiteNetLib, SteamNetworking.
Map download speed ServerMaxWorldTransferSpeedKiBs
How fast a new player downloads the map, in KiB/s. The game tops out near 1300.
How many players ServerMaxPlayerCount
The most players online at once.
Reserved slots ServerReservedSlots
Slots, out of the player limit, kept for players with the reserved slot permission.
Reserved slot permission ServerReservedSlotsPermission
The permission level a player needs to use a reserved slot. Lower numbers are more trusted.
Admin slots ServerAdminSlots
How many admins can still join when the server is full.
Admin slot permission ServerAdminSlotsPermission
The permission level an admin needs to use an admin slot. Lower numbers are more trusted.
Admin file name AdminFileName
The file with the admins and permissions, in the save folder.
Anti-cheat (EasyAntiCheat) EACEnabled
Checks players for cheats. Mods that add code need it off.
Hide commands in the log HideCommandExecutionLog
Whose commands are left out of the server log.
Map each player can uncover MaxUncoveredMapChunksPerPlayer
How much of the in-game map each player can reveal, in chunks. The default 131072 is about 32 km².
Keep each player's character PersistentPlayerProfiles
On: players always join with the character they used last. Off: they can pick any profile.
Max view distance ServerMaxAllowedViewDistance
The farthest view distance a player can pick, from 6 to 12. Higher uses more memory.
Twitch permission TwitchServerPermission
The permission level a player needs to use Twitch on this server.
Network & admin
Web dashboard WebDashboardEnabled
The game's own web page for admins.
Web dashboard port WebDashboardPort
The port of the game's web dashboard.
Web dashboard address WebDashboardUrl
The dashboard's full outside address when it runs behind a proxy. Leave empty otherwise.
Telnet console TelnetEnabled
The game's remote console. The panel's Console talks to the game through it.
Telnet port TelnetPort
The port of the game's remote console.
Telnet password TelnetPassword
Without a password, telnet only answers from inside the server.
Telnet wrong password limit TelnetFailedLoginLimit
After this many wrong passwords, telnet blocks that address.
Telnet block time TelnetFailedLoginsBlocktime
How long a blocked address has to wait, in seconds.
Terminal window TerminalWindowEnabled
Only used on Windows. This server runs on Linux.
Most zombies at once MaxSpawnedZombies
For the whole map. More zombies make the server much busier.
Most animals at once MaxSpawnedAnimals
For the whole map. Raise it when many players are spread out. Animals cost less than zombies.
Dynamic mesh DynamicMeshEnabled
Shows changes to far-away buildings from a distance.
Dynamic mesh only in land claims DynamicMeshLandClaimOnly
Only around players' land claims.
Dynamic mesh claim radius DynamicMeshLandClaimBuffer
How many chunks around a land claim it covers.
Dynamic mesh items at once DynamicMeshMaxItemCache
How many it works on at once. Higher uses more memory.
Twitch actions on blood moons TwitchBloodMoonAllowed
Viewers' actions during a blood moon can spawn extra zombies and slow the server.
World resets after MaxChunkAge
Game days after the last visit before an area goes back to how it was. Land claims and bedrolls protect it.
Other
Draw the map for the dashboard EnableMapRendering
Saves map pictures while players explore, for the web dashboard's map.
After dying DeathPenalty
What a player loses when they die.
Mesh queue size MaxQueuedMeshLayers
Lower uses less memory, but new parts of the world can take longer to appear.
Save size limit SaveDataLimit
In MB. Past it, areas are reset to free space. A negative number means no limit.
World
Map GameWorld
Navezgane is the game's own map. Type RWG for a random map made from the seed and map size, or the name of a ready-made one like PREGEN01.
Seed (random maps) WorldGenSeed
The word a random (RWG) map grows from. The same seed and size make the same map.
Map size (random maps) WorldGenSize
Width and height of a random (RWG) map in blocks: 6144, 8192 or 10240.
Save name GameName
Names the save, so a new name starts a new save. It also places the trees and rocks on a random map.
Game mode GameMode
The game's default is GameModeSurvival.
Difficulty & zombies
Difficulty GameDifficulty
From 0 (easiest) to 5 (hardest).
Players' damage to blocks BlockDamagePlayer
In percent. 100 is normal.
Enemies' damage to blocks BlockDamageAI
In percent. 100 is normal.
Enemies' damage to blocks on blood moons BlockDamageAIBM
In percent. 100 is normal.
XP gain XPMultiplier
How fast players earn XP, in percent. 100 is normal.
Bedroll safe area BedrollDeadZoneSize
No zombies spawn this many blocks around a bedroll, and cleared buildings near it stay cleared.
Bedroll lasts BedrollExpiryTime
Real days a bedroll stays active after its owner was last online.
Enemies spawn EnemySpawnMode
Off means no zombies or other enemies appear.
Enemy type EnemyDifficulty
Normal or feral enemies.
Zombies notice you easily ZombieFeralSense
When zombies sense players more easily.
Zombie speed by day ZombieMove
How fast zombies move in daylight.
Zombie speed at night ZombieMoveNight
How fast zombies move at night.
Feral zombie speed ZombieFeralMove
How fast feral zombies move.
Zombie speed on blood moons ZombieBMMove
How fast the blood moon horde moves.
Blood moon every BloodMoonFrequency
In game days. 0 means no blood moons.
Blood moon day varies by BloodMoonRange
How many days a blood moon can come early or late. 0 means exactly on time.
Blood moon warning hour BloodMoonWarning
The game hour when the day number turns red on a blood moon day. -1 means never.
Blood moon zombies per player BloodMoonEnemyCount
How many horde zombies can be alive at once for each player. More make the server much busier.
Who players can hurt PlayerKillingMode
Which other players a player can hurt (PvP).
Party & players
Safe spawn up to level PlayerSafeZoneLevel
Players at this level or lower get an area free of enemies where they spawn.
Safe spawn time PlayerSafeZoneHours
How long that safe area lasts, in game hours.
Cheat mode BuildCreate
Cheats for everyone on the server. The game calls it BuildCreate.
Party XP range PartySharedKillRange
How close party members must be to share kill XP and quest kills.
Time
Day length DayNightLength
Real minutes in one game day. 60 is normal.
Daylight hours DayLightLength
How many of the 24 game hours are daylight. 18 is normal.
Loot & drops
Drop on death DropOnDeath
What players drop where they die.
Drop on leaving DropOnQuit
What players drop when they leave the game.
Loot amount LootAbundance
How much loot is in containers, in percent. 100 is normal.
Loot refills after LootRespawnDays
In game days.
Air drop every AirDropFrequency
In game hours. 0 means never.
Show air drops on the map AirDropMarker
Adds a marker on the map and compass.
Land claims
Land claims per player LandClaimCount
How many land claim blocks each player can place.
Land claim size LandClaimSize
Width of the area a land claim protects, in blocks.
Space between land claims LandClaimDeadZone
Claims must be this many blocks apart, unless the owners are friends.
Land claims expire after LandClaimExpiryTime
Real days a player can be offline before their claims stop protecting.
Protection fades LandClaimDecayMode
How a claim's protection weakens while its owner is offline.
Claim strength, owner online LandClaimOnlineDurabilityModifier
How many times harder blocks in a claim are while the owner is online. 0 means they can't be damaged.
Claim strength, owner offline LandClaimOfflineDurabilityModifier
How many times harder blocks in a claim are while the owner is offline. 0 means they can't be damaged.
Offline protection delay LandClaimOfflineDelay
Minutes after the owner leaves before the offline strength applies.
Advanced
Config file name
Your server keeps its own copy of the settings file, so game updates never overwrite your settings.
Extra launch options
Extra options added to the game's start command, for people who know the game's own launch flags. Leave it empty otherwise.
The ports a 7 Days to Die server uses
- 26900/TCP Game
- 26900/UDP Game
- 26901/UDP Game
- 26902/UDP Game
- 26903/UDP Game
These are 7 Days to Die's standard ports. On ToastHosting each server gets ports of its own; the server page shows the address and port to join with, so there is nothing to forward.
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