ToastHosting

7 Days to Die server settings explained

All 89 settings a 7 Days to Die server has on ToastHosting, as its Settings page shows them: what each one does, its default, and the values it takes. Where a setting has a name in the game's own configuration file, that name is shown next to it.

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Server

Server name ServerName

The name players see in the server browser.

Default: your server's name

Server description ServerDescription

A short text shown with the name in the server browser.

Default: A 7 Days to Die server

Website ServerWebsiteURL

A link shown with the server in the server browser.

Default: empty

Join password ServerPassword

Players type it to join. Leave empty so anyone can join.

Default: none (no password)

Rules to accept on joining ServerLoginConfirmationText

Players must confirm this text before they join. Leave empty for none.

Default: empty

Region Region

Where the server is, for the server browser: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa or Oceania.

Default: NorthAmericaEast

Language Language

The main language on the server, written in English (German, not Deutsch).

Default: English

Who can find it ServerVisibility

Whether the server shows in the server browser. Friends only works once the first player has joined by address.

Default: EveryoneValues: Everyone, Friends only, Nobody (join by address)

Network types switched off ServerDisabledNetworkProtocols

Network types the server won't use, separated by commas: LiteNetLib, SteamNetworking.

Default: SteamNetworking

Map download speed ServerMaxWorldTransferSpeedKiBs

How fast a new player downloads the map, in KiB/s. The game tops out near 1300.

Default: 512

How many players ServerMaxPlayerCount

The most players online at once.

Default: 8

Reserved slots ServerReservedSlots

Slots, out of the player limit, kept for players with the reserved slot permission.

Default: 0

Reserved slot permission ServerReservedSlotsPermission

The permission level a player needs to use a reserved slot. Lower numbers are more trusted.

Default: 100

Admin slots ServerAdminSlots

How many admins can still join when the server is full.

Default: 0

Admin slot permission ServerAdminSlotsPermission

The permission level an admin needs to use an admin slot. Lower numbers are more trusted.

Default: 0

Admin file name AdminFileName

The file with the admins and permissions, in the save folder.

Default: serveradmin.xml

Anti-cheat (EasyAntiCheat) EACEnabled

Checks players for cheats. Mods that add code need it off.

Default: OnValues: On or Off

Hide commands in the log HideCommandExecutionLog

Whose commands are left out of the server log.

Default: Show everythingValues: Show everything, Hide from telnet and the control panel, Also hide from players' games, Hide everything

Map each player can uncover MaxUncoveredMapChunksPerPlayer

How much of the in-game map each player can reveal, in chunks. The default 131072 is about 32 km².

Default: 131072

Keep each player's character PersistentPlayerProfiles

On: players always join with the character they used last. Off: they can pick any profile.

Default: OffValues: On or Off

Max view distance ServerMaxAllowedViewDistance

The farthest view distance a player can pick, from 6 to 12. Higher uses more memory.

Default: 12

Twitch permission TwitchServerPermission

The permission level a player needs to use Twitch on this server.

Default: 90

Network & admin

Web dashboard WebDashboardEnabled

The game's own web page for admins.

Default: OffValues: On or Off

Web dashboard port WebDashboardPort

The port of the game's web dashboard.

Default: 8080

Web dashboard address WebDashboardUrl

The dashboard's full outside address when it runs behind a proxy. Leave empty otherwise.

Default: empty

Telnet console TelnetEnabled

The game's remote console. The panel's Console talks to the game through it.

Default: OnValues: On or Off

Telnet port TelnetPort

The port of the game's remote console.

Default: 8081

Telnet password TelnetPassword

Without a password, telnet only answers from inside the server.

Default: none (no password)

Telnet wrong password limit TelnetFailedLoginLimit

After this many wrong passwords, telnet blocks that address.

Default: 10

Telnet block time TelnetFailedLoginsBlocktime

How long a blocked address has to wait, in seconds.

Default: 10

Terminal window TerminalWindowEnabled

Only used on Windows. This server runs on Linux.

Default: OnValues: On or Off

Most zombies at once MaxSpawnedZombies

For the whole map. More zombies make the server much busier.

Default: 64

Most animals at once MaxSpawnedAnimals

For the whole map. Raise it when many players are spread out. Animals cost less than zombies.

Default: 50

Dynamic mesh DynamicMeshEnabled

Shows changes to far-away buildings from a distance.

Default: OnValues: On or Off

Dynamic mesh only in land claims DynamicMeshLandClaimOnly

Only around players' land claims.

Default: OnValues: On or Off

Dynamic mesh claim radius DynamicMeshLandClaimBuffer

How many chunks around a land claim it covers.

Default: 3

Dynamic mesh items at once DynamicMeshMaxItemCache

How many it works on at once. Higher uses more memory.

Default: 3

Twitch actions on blood moons TwitchBloodMoonAllowed

Viewers' actions during a blood moon can spawn extra zombies and slow the server.

Default: OffValues: On or Off

World resets after MaxChunkAge

Game days after the last visit before an area goes back to how it was. Land claims and bedrolls protect it.

Default: -1

Other

Draw the map for the dashboard EnableMapRendering

Saves map pictures while players explore, for the web dashboard's map.

Default: OffValues: On or Off

After dying DeathPenalty

What a player loses when they die.

Default: Some XP (classic)Values: Nothing, Some XP (classic), Injured: most debuffs stay, half food and water, Permanent death: the character starts over

Mesh queue size MaxQueuedMeshLayers

Lower uses less memory, but new parts of the world can take longer to appear.

Default: 1000

Save size limit SaveDataLimit

In MB. Past it, areas are reset to free space. A negative number means no limit.

Default: -1

World

Map GameWorld

Navezgane is the game's own map. Type RWG for a random map made from the seed and map size, or the name of a ready-made one like PREGEN01.

Default: Navezgane

Seed (random maps) WorldGenSeed

The word a random (RWG) map grows from. The same seed and size make the same map.

Default: asdf

Map size (random maps) WorldGenSize

Width and height of a random (RWG) map in blocks: 6144, 8192 or 10240.

Default: 6144

Save name GameName

Names the save, so a new name starts a new save. It also places the trees and rocks on a random map.

Default: My Game

Game mode GameMode

The game's default is GameModeSurvival.

Default: GameModeSurvival

Difficulty & zombies

Difficulty GameDifficulty

From 0 (easiest) to 5 (hardest).

Default: 1

Players' damage to blocks BlockDamagePlayer

In percent. 100 is normal.

Default: 100

Enemies' damage to blocks BlockDamageAI

In percent. 100 is normal.

Default: 100

Enemies' damage to blocks on blood moons BlockDamageAIBM

In percent. 100 is normal.

Default: 100

XP gain XPMultiplier

How fast players earn XP, in percent. 100 is normal.

Default: 100

Bedroll safe area BedrollDeadZoneSize

No zombies spawn this many blocks around a bedroll, and cleared buildings near it stay cleared.

Default: 15

Bedroll lasts BedrollExpiryTime

Real days a bedroll stays active after its owner was last online.

Default: 45

Enemies spawn EnemySpawnMode

Off means no zombies or other enemies appear.

Default: OnValues: On or Off

Enemy type EnemyDifficulty

Normal or feral enemies.

Default: NormalValues: Normal, Feral

Zombies notice you easily ZombieFeralSense

When zombies sense players more easily.

Default: NeverValues: Never, By day, At night, Always

Zombie speed by day ZombieMove

How fast zombies move in daylight.

Default: WalkValues: Walk, Jog, Run, Sprint, Nightmare

Zombie speed at night ZombieMoveNight

How fast zombies move at night.

Default: SprintValues: Walk, Jog, Run, Sprint, Nightmare

Feral zombie speed ZombieFeralMove

How fast feral zombies move.

Default: SprintValues: Walk, Jog, Run, Sprint, Nightmare

Zombie speed on blood moons ZombieBMMove

How fast the blood moon horde moves.

Default: SprintValues: Walk, Jog, Run, Sprint, Nightmare

Blood moon every BloodMoonFrequency

In game days. 0 means no blood moons.

Default: 7

Blood moon day varies by BloodMoonRange

How many days a blood moon can come early or late. 0 means exactly on time.

Default: 0

Blood moon warning hour BloodMoonWarning

The game hour when the day number turns red on a blood moon day. -1 means never.

Default: 8

Blood moon zombies per player BloodMoonEnemyCount

How many horde zombies can be alive at once for each player. More make the server much busier.

Default: 8

Who players can hurt PlayerKillingMode

Which other players a player can hurt (PvP).

Default: EveryoneValues: Nobody, Allies only, Strangers only, Everyone

Party & players

Safe spawn up to level PlayerSafeZoneLevel

Players at this level or lower get an area free of enemies where they spawn.

Default: 5

Safe spawn time PlayerSafeZoneHours

How long that safe area lasts, in game hours.

Default: 5

Cheat mode BuildCreate

Cheats for everyone on the server. The game calls it BuildCreate.

Default: OffValues: On or Off

Party XP range PartySharedKillRange

How close party members must be to share kill XP and quest kills.

Default: 100

Time

Day length DayNightLength

Real minutes in one game day. 60 is normal.

Default: 60

Daylight hours DayLightLength

How many of the 24 game hours are daylight. 18 is normal.

Default: 18

Loot & drops

Drop on death DropOnDeath

What players drop where they die.

Default: EverythingValues: Nothing, Everything, Toolbelt only, Backpack only, Everything is deleted

Drop on leaving DropOnQuit

What players drop when they leave the game.

Default: NothingValues: Nothing, Everything, Toolbelt only, Backpack only

Loot amount LootAbundance

How much loot is in containers, in percent. 100 is normal.

Default: 100

Loot refills after LootRespawnDays

In game days.

Default: 7

Air drop every AirDropFrequency

In game hours. 0 means never.

Default: 72

Show air drops on the map AirDropMarker

Adds a marker on the map and compass.

Default: OnValues: On or Off

Land claims

Land claims per player LandClaimCount

How many land claim blocks each player can place.

Default: 3

Land claim size LandClaimSize

Width of the area a land claim protects, in blocks.

Default: 41

Space between land claims LandClaimDeadZone

Claims must be this many blocks apart, unless the owners are friends.

Default: 30

Land claims expire after LandClaimExpiryTime

Real days a player can be offline before their claims stop protecting.

Default: 7

Protection fades LandClaimDecayMode

How a claim's protection weakens while its owner is offline.

Default: SlowlyValues: Slowly, Quickly, Not at all until the claim expires

Claim strength, owner online LandClaimOnlineDurabilityModifier

How many times harder blocks in a claim are while the owner is online. 0 means they can't be damaged.

Default: 4

Claim strength, owner offline LandClaimOfflineDurabilityModifier

How many times harder blocks in a claim are while the owner is offline. 0 means they can't be damaged.

Default: 4

Offline protection delay LandClaimOfflineDelay

Minutes after the owner leaves before the offline strength applies.

Default: 0

Advanced

Config file name

Your server keeps its own copy of the settings file, so game updates never overwrite your settings.

Default: set by the server

Extra launch options

Extra options added to the game's start command, for people who know the game's own launch flags. Leave it empty otherwise.

Default: empty

The ports a 7 Days to Die server uses

These are 7 Days to Die's standard ports. On ToastHosting each server gets ports of its own; the server page shows the address and port to join with, so there is nothing to forward.

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