ToastHosting

Vintage Story server settings explained

All 9 settings a Vintage Story server has on ToastHosting, as its Settings page shows them: what each one does, its default, and the values it takes. Where a setting has a name in the game's own configuration file, that name is shown next to it.

Vintage Story server hostingWhat a weekend costs

Server

Server name ServerName

The name players see in the server list.

Default: your server's name

How many players MaxClients

The most players online at once.

Default: 16Values: 1 to 128

Join password Password

Players type it to join. Leave empty so anyone can join.

Default: none (no password)

Welcome message WelcomeMessage

Players see it when they join. {0} becomes the player's name.

Default: Welcome {0}, may you survive well and prosper

PvP (players can hurt each other) AllowPvP

Default: OnValues: On or Off

Show in the public server list AdvertiseServer

Lists the server in Vintage Story's public server list.

Default: OffValues: On or Off

World

World name WorldConfig.WorldName

Default: A new world

Seed WorldConfig.Seed

Used only for a new world. Empty picks one at random.

Default: empty

Play style WorldConfig.PlayStyle

Used only for a new world.

Default: StandardValues: Standard, Exploration, Wilderness survival, Creative building

The ports a Vintage Story server uses

These are Vintage Story's standard ports. On ToastHosting each server gets ports of its own; the server page shows the address and port to join with, so there is nothing to forward.

Settings for other games