Core Keeper server settings explained
All 8 settings a Core Keeper server has on ToastHosting, as its Settings page shows them: what each one does, its default, and the values it takes. Where a setting has a name in the game's own configuration file, that name is shown next to it.
Server
Server name
How many players
The most players online at once.
Join password
Players type it to join. Leave empty so anyone can join.
World mode
Used only when a new world is made.
Game
World slot
Which saved world runs, from 0 to 9. An empty slot gets a new world.
Seed
Used only for a new world. 0 picks one at random.
Advanced
Game ID
Players can join with it. Leave empty and the server picks one; your own needs 28 or more letters and digits, without Y, y, x, 0 or O.
Extra launch options
Extra options added to the game's start command, for people who know the game's own launch flags. Leave it empty otherwise.
The ports a Core Keeper server uses
- 27015/UDP Game
- 27016/UDP Steam query
These are Core Keeper's standard ports. On ToastHosting each server gets ports of its own; the server page shows the address and port to join with, so there is nothing to forward.
Settings for other games
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