ToastHosting

Core Keeper server settings explained

All 8 settings a Core Keeper server has on ToastHosting, as its Settings page shows them: what each one does, its default, and the values it takes. Where a setting has a name in the game's own configuration file, that name is shown next to it.

Core Keeper server hostingWhat a weekend costs

Server

Server name

Default: your server's name

How many players

The most players online at once.

Default: 8Values: 1 to 100

Join password

Players type it to join. Leave empty so anyone can join.

Default: none (no password)

World mode

Used only when a new world is made.

Default: NormalValues: Normal, Hard, Creative, Casual

Game

World slot

Which saved world runs, from 0 to 9. An empty slot gets a new world.

Default: 0Values: 0 to 9

Seed

Used only for a new world. 0 picks one at random.

Default: 0

Advanced

Game ID

Players can join with it. Leave empty and the server picks one; your own needs 28 or more letters and digits, without Y, y, x, 0 or O.

Default: empty

Extra launch options

Extra options added to the game's start command, for people who know the game's own launch flags. Leave it empty otherwise.

Default: empty

The ports a Core Keeper server uses

These are Core Keeper's standard ports. On ToastHosting each server gets ports of its own; the server page shows the address and port to join with, so there is nothing to forward.

Settings for other games