ToastHosting

Counter-Strike: Source server settings explained

All 8 settings a Counter-Strike: Source server has on ToastHosting, as its Settings page shows them: what each one does, its default, and the values it takes. Where a setting has a name in the game's own configuration file, that name is shown next to it.

Counter-Strike: Source server hostingWhat a weekend costs

Server

Server name

The name players see in the server browser. The game calls it hostname.

Default: your server's name

How many players

The most players online at once.

Default: 24Values: 2 to 64

Start map

The map the server loads first, by its file name, like de_dust2.

Default: de_dust2

Join password

Players type it to join. Leave empty so anyone can join.

Default: none (no password)

RCON password

For remote admin tools. Leave empty to switch RCON off.

Default: none (no password)

Game Server Login Token (GSLT)

Needed to show in the internet server list. Make one on Steam at steamcommunity.com/dev/managegameservers with app ID 240.

Default: none (no password)

LAN only

Only players on the same local network can join. Leave it off to play over the internet.

Default: OffValues: On or Off

Advanced

Extra launch options

Extra options added to the game's start command, for people who know the game's own launch flags. Leave it empty otherwise.

Default: empty

The ports a Counter-Strike: Source server uses

These are Counter-Strike: Source's standard ports. On ToastHosting each server gets ports of its own; the server page shows the address and port to join with, so there is nothing to forward.

Settings for other games