Counter-Strike: Source server settings explained
All 8 settings a Counter-Strike: Source server has on ToastHosting, as its Settings page shows them: what each one does, its default, and the values it takes. Where a setting has a name in the game's own configuration file, that name is shown next to it.
Server
Server name
The name players see in the server browser. The game calls it hostname.
How many players
The most players online at once.
Start map
The map the server loads first, by its file name, like de_dust2.
Join password
Players type it to join. Leave empty so anyone can join.
RCON password
For remote admin tools. Leave empty to switch RCON off.
Game Server Login Token (GSLT)
Needed to show in the internet server list. Make one on Steam at steamcommunity.com/dev/managegameservers with app ID 240.
LAN only
Only players on the same local network can join. Leave it off to play over the internet.
Advanced
Extra launch options
Extra options added to the game's start command, for people who know the game's own launch flags. Leave it empty otherwise.
The ports a Counter-Strike: Source server uses
- 27015/UDP Game
- 27005/UDP Client
- 27020/UDP SourceTV
These are Counter-Strike: Source's standard ports. On ToastHosting each server gets ports of its own; the server page shows the address and port to join with, so there is nothing to forward.
Settings for other games
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