Left 4 Dead 2 server settings explained
All 9 settings a Left 4 Dead 2 server has on ToastHosting, as its Settings page shows them: what each one does, its default, and the values it takes. Where a setting has a name in the game's own configuration file, that name is shown next to it.
Server
Server name
The name players see in the server list. The game calls it hostname.
How many players
The most players on the server at once, up to 8.
Start map
The map the server loads first, by its file name, such as c5m1_waterfront.
Game mode
Campaign, Realism and Survival play together against the infected; Versus and Scavenge put two teams against each other.
Difficulty
How tough the infected are in the co-op modes.
RCON password
The password admin tools need to send commands to the server; empty switches RCON off.
Local network only
Only players on the same network as the server can join. The game calls it sv_lan.
Mods
Workshop mods
The Mods tab fills it in: add and remove mods there. Steam Workshop ids, separated by commas.
Advanced
Extra launch options
Extra options added to the game's start command, for people who know the game's own launch flags. Leave it empty otherwise.
The ports a Left 4 Dead 2 server uses
- 27015/UDP Game
- 27005/UDP Client
These are Left 4 Dead 2's standard ports. On ToastHosting each server gets ports of its own; the server page shows the address and port to join with, so there is nothing to forward.
Settings for other games
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