ToastHosting

Palworld server settings explained

All 50 settings a Palworld server has on ToastHosting, as its Settings page shows them: what each one does, its default, and the values it takes. Where a setting has a name in the game's own configuration file, that name is shown next to it.

Palworld server hostingWhat a weekend costs

Server

Server name

The name players see in the Community servers list, up to 64 characters.

Default: your server's name

Join password

Players type it to join. Letters and numbers, up to 30. Leave empty so anyone with the address can join.

Default: none (no password)

Admin password

Type /AdminPassword followed by it in the game's chat to become an admin. Leave empty and the server makes one at its first start and keeps it in admin-password.txt (under Files).

Default: none (no password)

How many players

The most players online at once. 32 is the game's own limit; past 8 players switch on +8 GB of memory.

Default: 8Values: 1 to 32

List in Community servers

Shows the server in the game's Community servers list. Xbox and PlayStation players can only join this way; Steam players can also join by address. Takes effect at the next start.

Default: OffValues: On or Off

Description

A line under the name in the Community servers list, up to 128 characters.

Default: empty

Who can join

The game's own platforms list (CrossplayPlatforms).

Default: Everyone: Steam, Xbox, PlayStation 5 and MacValues: Everyone: Steam, Xbox, PlayStation 5 and Mac, Steam and Mac only, Steam only, Steam, Xbox and Mac

Game

What you drop when you die

Dropped where you died, to pick up again.

Default: Items, but not what you wearValues: Nothing, Items, but not what you wear, Items and what you wear, Items, what you wear and your Pals

Players fight each other (PvP)

Turns on the game's PvP rules. Damage between players also needs the next setting.

Default: OffValues: On or Off

Players can hurt each other

Default: OffValues: On or Off

Friendly fire

Players and Pals of the same guild can hurt each other.

Default: OffValues: On or Off

Hardcore (a character that dies is gone)

A player who dies has to make a new character.

Default: OffValues: On or Off

Pals are lost when you die

Default: OffValues: On or Off

Raids on bases

Enemies come to attack your bases now and then. Off uses less memory.

Default: OnValues: On or Off

Hours for a big egg to hatch

Smaller eggs hatch faster. 0 hatches every egg at once.

Default: 1Values: 0 to 240

Minutes between supply drops

Default: 180Values: 1 to 1440

Fast travel

Default: OnValues: On or Off

New players pick where they start

Default: OffValues: On or Off

Players stay in the world after leaving

Their sleeping body stays where they left, and can be attacked.

Default: OffValues: On or Off

Show the player list in the game

Lets players see who is online in the game's menu.

Default: OnValues: On or Off

Voice chat

Default: OffValues: On or Off

Pals can be sent to the global Palbox

The global Palbox carries Pals between worlds.

Default: OnValues: On or Off

Pals can be brought in from the global Palbox

Players may bring Pals from other worlds into this one.

Default: OffValues: On or Off

Rates

Experience earned

1 is normal; 2 levels up twice as fast.

Default: 1Values: 0.1 to 5

How easily Pals are caught

1 is normal; higher catches more often.

Default: 1Values: 0.1 to 5

How many Pals appear

1 is normal. More Pals make the server use more memory.

Default: 1Values: 0.1 to 3

Day speed

1 is normal; 2 makes the day pass twice as fast.

Default: 1Values: 0.1 to 5

Night speed

1 is normal; 2 makes the night pass twice as fast.

Default: 1Values: 0.1 to 5

Damage Pals deal

1 is normal.

Default: 1Values: 0.1 to 5

Damage Pals take

1 is normal.

Default: 1Values: 0.1 to 5

Damage players deal

1 is normal.

Default: 1Values: 0.1 to 5

Damage players take

1 is normal.

Default: 1Values: 0.1 to 5

How fast players get hungry

1 is normal.

Default: 1Values: 0.1 to 5

How fast players tire

1 is normal.

Default: 1Values: 0.1 to 5

How fast players heal

1 is normal.

Default: 1Values: 0.1 to 5

How fast Pals get hungry

1 is normal.

Default: 1Values: 0.1 to 5

How fast Pals tire

1 is normal.

Default: 1Values: 0.1 to 5

How fast Pals heal

1 is normal.

Default: 1Values: 0.1 to 5

What trees and rocks give

1 is normal; 2 gives twice as much.

Default: 1Values: 0.1 to 5

What enemies drop

1 is normal; 2 drops twice as much.

Default: 1Values: 0.1 to 5

How fast Pals work

1 is normal.

Default: 1Values: 0.1 to 5

How heavy things are

1 is normal; lower lets players carry more.

Default: 1Values: 0.1 to 5

Bases

Damage to buildings

1 is normal; 0 makes buildings take no damage.

Default: 1Values: 0 to 5

How fast buildings wear down

1 is normal; 0 means buildings never wear down.

Default: 1Values: 0 to 5

Bases per guild

Default: 4Values: 1 to 10

Pals working at a base

More working Pals make the server use more memory.

Default: 15Values: 1 to 50

Players per guild

Default: 20Values: 1 to 100

Remove guilds nobody plays

Guilds whose players haven't been online for 72 hours are removed with their bases. Keeps the world (and its saves) from growing.

Default: OffValues: On or Off

Advanced

The game's own backups

The game keeps about 30 extra copies of the world in its backup folder. Off by default: the panel's backups cover it, and the copies fill the disk as the world grows. While it's off the game warns about it in its log at every start.

Default: OffValues: On or Off

Extra launch options

Extra options added to the game's start command, for people who know the game's own launch flags. Leave it empty otherwise.

Default: empty

The ports a Palworld server uses

These are Palworld's standard ports. On ToastHosting each server gets ports of its own; the server page shows the address and port to join with, so there is nothing to forward.

Settings for other games