Palworld server settings explained
All 50 settings a Palworld server has on ToastHosting, as its Settings page shows them: what each one does, its default, and the values it takes. Where a setting has a name in the game's own configuration file, that name is shown next to it.
Server
Server name
The name players see in the Community servers list, up to 64 characters.
Join password
Players type it to join. Letters and numbers, up to 30. Leave empty so anyone with the address can join.
Admin password
Type /AdminPassword followed by it in the game's chat to become an admin. Leave empty and the server makes one at its first start and keeps it in admin-password.txt (under Files).
How many players
The most players online at once. 32 is the game's own limit; past 8 players switch on +8 GB of memory.
List in Community servers
Shows the server in the game's Community servers list. Xbox and PlayStation players can only join this way; Steam players can also join by address. Takes effect at the next start.
Description
A line under the name in the Community servers list, up to 128 characters.
Who can join
The game's own platforms list (CrossplayPlatforms).
Game
What you drop when you die
Dropped where you died, to pick up again.
Players fight each other (PvP)
Turns on the game's PvP rules. Damage between players also needs the next setting.
Players can hurt each other
Friendly fire
Players and Pals of the same guild can hurt each other.
Hardcore (a character that dies is gone)
A player who dies has to make a new character.
Pals are lost when you die
Raids on bases
Enemies come to attack your bases now and then. Off uses less memory.
Hours for a big egg to hatch
Smaller eggs hatch faster. 0 hatches every egg at once.
Minutes between supply drops
Fast travel
New players pick where they start
Players stay in the world after leaving
Their sleeping body stays where they left, and can be attacked.
Show the player list in the game
Lets players see who is online in the game's menu.
Voice chat
Pals can be sent to the global Palbox
The global Palbox carries Pals between worlds.
Pals can be brought in from the global Palbox
Players may bring Pals from other worlds into this one.
Rates
Experience earned
1 is normal; 2 levels up twice as fast.
How easily Pals are caught
1 is normal; higher catches more often.
How many Pals appear
1 is normal. More Pals make the server use more memory.
Day speed
1 is normal; 2 makes the day pass twice as fast.
Night speed
1 is normal; 2 makes the night pass twice as fast.
Damage Pals deal
1 is normal.
Damage Pals take
1 is normal.
Damage players deal
1 is normal.
Damage players take
1 is normal.
How fast players get hungry
1 is normal.
How fast players tire
1 is normal.
How fast players heal
1 is normal.
How fast Pals get hungry
1 is normal.
How fast Pals tire
1 is normal.
How fast Pals heal
1 is normal.
What trees and rocks give
1 is normal; 2 gives twice as much.
What enemies drop
1 is normal; 2 drops twice as much.
How fast Pals work
1 is normal.
How heavy things are
1 is normal; lower lets players carry more.
Bases
Damage to buildings
1 is normal; 0 makes buildings take no damage.
How fast buildings wear down
1 is normal; 0 means buildings never wear down.
Bases per guild
Pals working at a base
More working Pals make the server use more memory.
Players per guild
Remove guilds nobody plays
Guilds whose players haven't been online for 72 hours are removed with their bases. Keeps the world (and its saves) from growing.
Advanced
The game's own backups
The game keeps about 30 extra copies of the world in its backup folder. Off by default: the panel's backups cover it, and the copies fill the disk as the world grows. While it's off the game warns about it in its log at every start.
Extra launch options
Extra options added to the game's start command, for people who know the game's own launch flags. Leave it empty otherwise.
The ports a Palworld server uses
- 8211/UDP Game
- 27015/UDP Steam query
These are Palworld's standard ports. On ToastHosting each server gets ports of its own; the server page shows the address and port to join with, so there is nothing to forward.
Settings for other games
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